BattleSys Strated
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namespace Code.OfficeGame.BattleMode.Actions
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{
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public enum BattleActionType
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{
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Wait,
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Move
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 62ab0da9d830443ba2808cfab23fc676
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timeCreated: 1792478063
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@@ -0,0 +1,7 @@
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namespace Code.OfficeGame.BattleMode.Actions
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{
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public struct BattleActionWaitParameters
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{
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public int FrameCount;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1fa4aebfa3f24cc3aec7dfc2c2ffab37
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timeCreated: 1792478259
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@@ -0,0 +1,19 @@
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using Code.OfficeGame.BattleMode.Timeline;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.Actions
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{
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public static class BattleEntityActionMethods
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{
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public static TimelineBattleAction Move(EntityActionMaker entityActionMaker, Vector3 position)
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{
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return new TimelineBattleAction(){};
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}
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public static TimelineBattleAction Wait(EntityActionMaker entityActionMaker, BattleActionWaitParameters position)
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{
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return new TimelineBattleAction(){};
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 527237749fe248a7a5cf0c357e370a4e
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timeCreated: 1792477820
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@@ -0,0 +1,12 @@
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using Code.OfficeGame.BattleMode.Timeline;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.Actions
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{
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public class EntityActionMaker : MonoBehaviour
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{
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public TimelineBattleAction TimelineCurrentAction { get; private set;}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 17efe885cebe451d9cc5db4706f13ffe
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timeCreated: 1792477417
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