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using Code.Infrastructure.Generators;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.Actions.Player
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{
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// TODO Эта штука просто загружена вместе с конфигом
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[Config("Configs/PlayerDecisionMarker")]
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[CreateAssetMenu(fileName = "PlayerDecisionMarkerConfig", menuName = "Configs/PlayerDecisionMarker")]
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public class PlayerDecisionMarkerConfig : ScriptableObject
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{
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public PlayerDecisionMarker PlayerDecisionMarkerPrefab;
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}
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}
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