Fixing is endless

This commit is contained in:
ThomasCharester committed 2026-11-11 01:11:41 +03:00
1 parent c0dec163cd
commit 3ca9444333
45 files changed
+123468 -18592

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@@ -1,20 +1,28 @@
using UnityEngine;
namespace Code.OfficeGame.BattleMode.Actions
{
public class StuggerActionData : BattleActionData
{
public int CurrentFrame;
public int TransitionFrames = 60;
public int TransitionFrames;
public Vector3 KnockbackDirection;
public float KnockbackSpeed;
public float KnockbackDistance;
public override BattleActionData GetSnapshot()
{
var snapshot = new StuggerActionData()
return new StuggerActionData
{
TotalFrames = TotalFrames,
Finished = Finished,
CurrentFrame = CurrentFrame,
TransitionFrames = TransitionFrames,
KnockbackDirection = KnockbackDirection,
KnockbackSpeed = KnockbackSpeed,
KnockbackDistance = KnockbackDistance
};
return snapshot;
}
public override void RestoreSnapshot(BattleActionData snapshot)
@@ -25,6 +33,9 @@ namespace Code.OfficeGame.BattleMode.Actions
Finished = neededSnapshot.Finished;
CurrentFrame = neededSnapshot.CurrentFrame;
TransitionFrames = neededSnapshot.TransitionFrames;
KnockbackDirection = neededSnapshot.KnockbackDirection;
KnockbackSpeed = neededSnapshot.KnockbackSpeed;
KnockbackDistance = neededSnapshot.KnockbackDistance;
}
}
}