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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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//#define USE_SYNC_PROGRESS
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using UnityEditor;
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namespace TinyGoose.Tremble
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{
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public static class ProgressUtil
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{
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public static int Start(string taskName)
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{
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#if UNITY_EDITOR
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#if USE_SYNC_PROGRESS
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EditorUtility.DisplayProgressBar("Trembling...", taskName, 0f);
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return -1;
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#else
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return Progress.Start(taskName, options: Progress.Options.Managed | Progress.Options.Sticky);
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#endif
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#else
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return -1;
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#endif
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}
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public static void Succeed(int task)
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{
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#if UNITY_EDITOR
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#if USE_SYNC_PROGRESS
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EditorUtility.DisplayProgressBar("Trembling...", "done", 1f);
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EditorUtility.ClearProgressBar();
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#else
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if (task == 0)
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return;
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Progress.Finish(task);
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#endif
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#endif
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}
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public static void Fail(int task)
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{
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#if UNITY_EDITOR
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#if USE_SYNC_PROGRESS
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EditorUtility.ClearProgressBar();
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#else
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if (task == 0)
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return;
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Progress.Finish(task, Progress.Status.Failed);
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#endif
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#endif
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}
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public static void Report(int task, int step, int totalSteps, string description)
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{
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#if UNITY_EDITOR
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#if USE_SYNC_PROGRESS
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float progress = (float)step / (float)totalSteps;
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EditorUtility.DisplayProgressBar("Tremble", $"{description} ({step + 1}/{totalSteps} - {progress*100:F0}%)", progress);
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#else
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if (task == 0)
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return;
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float progress = (float)step / (float)totalSteps;
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Progress.Report(task, step, totalSteps, $"{description} ({step + 1}/{totalSteps} - {progress*100:F0}%)");
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#endif
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#endif
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}
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}
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}
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