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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace TinyGoose.Tremble.Editor
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{
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[ManualPage("Materials/Render Settings")]
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public class MaterialRenderDataPage : ManualPageBase
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{
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private TrembleSyncSettings m_SyncSettings;
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private MaterialGroup m_DefaultMaterialGroup;
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private Material[] m_UnexposedMaterials;
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protected override void OnInit()
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{
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m_SyncSettings = TrembleSyncSettings.Get();
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}
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protected override void OnGUI()
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{
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Text(
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"When Tremble exports materials, it can convert your materials in a few different ways.",
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"You can choose a material's render settings by finding that material in the editor,",
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"and changing the following settings:"
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);
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Image("T_Manual_RenderSettings");
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H1("Render Mode");
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Bold("Dynamic Mode (\"MainTex\")");
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Bullet(
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"Uses the main texture of the material as the texture exported to Trenchbroom.",
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"This will work fine for most materials. Directly copies the texture to the export folder",
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"if the resolution is unmodified."
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);
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Bullet(
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"If you're using a custom shader, make sure your material either has a texture named _MainTex,",
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"or a texture marked as Main Texture. This can be done through ShaderLab markup with [MainTexture]",
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"for code shaders, or by marking the texture as a Main Texture in Shader Graph shaders.");
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Bullet(
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"If the renderer fails to find a matching main texture, it will try a few other texture names",
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"like _Color, _BaseColor, or other misspellings of _MainTex (just in case).");
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Bullet(
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"If that also fails, the renderer will switch to Fixed Size Mode."
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);
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Bold("Fixed-Size Mode (\"Legacy\")");
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Bullet(
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"Renders the material using a camera system. ",
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"This is useful for procedural materials, or any other material that doesn't have",
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"a main texture parameter."
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);
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Bullet(
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"Will be automatically used if MainTex mode fails."
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);
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H1("Resolution");
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Text(
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"You can use these settings to set the resolution of a texture.",
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"This is useful for textures that don't have the same resolution on the X and Y axis.",
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"Note that the resolution affects UV mapping - in Trenchbroom, one pixel is one unit by default."
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);
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}
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}
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}
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