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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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namespace TinyGoose.Tremble.Editor
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{
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[ManualPage("Entities/Prefabs/Prefab Entities")]
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public class PrefabEntitiesPage : ManualPageBase
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{
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protected override void OnGUI()
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{
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Text(
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"Prefab Entities are 1:1 representations of your Unity prefabs, which can be dropped into a map.",
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$"All you have to do is mark up your scripts with '[{FormatAttributeName(typeof(PrefabEntityAttribute))}]' to synchronise properties and more!");
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Image("T_Manual_PrefabEntity");
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Text("The following properties are available:");
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PropertyDescription("category",
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"The menu category to show the entity under, for example 'player'.",
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$"If omitted, we use the default prefix, '{FgdConsts.PREFAB_PREFIX}'."
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);
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PropertyDescription("excludePrefab(s)",
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"Exclude prefabs with the given name. For example, if your",
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"script appears on multiple prefabs 'P_Coin' and 'P_CoinSpecial', and you only",
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" want to show 'P_Coin' in TrenchBroom, you can pass 'P_CoinSpecial' in here."
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);
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PropertyDescription("includePrefab(s)",
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"Only include prefabs with the given name. For example, if your",
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"script appears on multiple prefabs 'P_Coin' and 'P_CoinSpecial', and you only",
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" want to show 'P_Coin' in TrenchBroom, you can pass 'P_Coin' in here."
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);
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PropertyDescription("onlyVariants",
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"Only include variants of this prefab, not the base prefab itself.",
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"For example, imagine your game has a 'P_Sign' prefab, which is an empty signpost,",
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"but also has Prefab Variants 'P_Sign_Info' and 'P_Sign_QuestionMark' - ticking",
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"this box will export those variants but not the base 'P_Sign'."
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);
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H1("Prefab Entity Wizard");
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Text(
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"Tremble can guide you through creating the correct attribute code for your entity,",
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"to help you get up and running quickly."
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);
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ActionBar_SingleAction("Build Prefab Entity", () => GoToPage(typeof(PrefabBuilderPage)));
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}
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}
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}
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