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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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namespace TinyGoose.Tremble.Editor
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{
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[ManualPage("Entities/Point Entities")]
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public class PointEntitiesPage : ManualPageBase
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{
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protected override void OnGUI()
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{
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Text(
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"Point Entities are points/positions in space in the map, which you want to apply a",
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"MonoBehaviour script to. They do not have a visual representation (mesh).",
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"For example, a target position that an enemy should move to. Or, a position in space",
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"in which to spawn the player (see below).");
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Image("T_Manual_PointEntity");
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Text("The following properties are available:");
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PropertyDescription("name",
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"The name of the entity in TrenchBroom.",
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"If omitted, we convert your MonoBehaviour name according to your Naming Convention in settings."
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);
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PropertyDescription("category",
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"The menu category to show the entity under, for example 'solid'.",
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$"If omitted, we use the default prefix, '{FgdConsts.BRUSH_PREFIX}'."
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);
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PropertyDescription("colour, size",
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"Colour and Size define how to display this Point entity's preview cube in TrenchBroom."
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);
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PropertyDescription("sprite",
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"(optional) A sprite to show, instead of a coloured cube for this Point entity in TrenchBroom.",
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"This should be the name of a texture in your project, e.g. 'T_MyTexture'."
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);
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H1("Point Entity Wizard");
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Text(
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"Tremble can guide you through creating the correct attribute code for your entity,",
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"to help you get up and running quickly."
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);
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ActionBar_SingleAction("Build Point Entity", () => GoToPage(typeof(PointBuilderPage)));
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}
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}
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}
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