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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace TinyGoose.Tremble.Editor
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{
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[ManualPage("Entities/Brush Entity Builder", showInTree: false)]
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public class BrushBuilderPage : BuilderPageBase<BrushBuilderPage.SampleData>
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{
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public class SampleData : ScriptableObject
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{
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[SerializeField] internal string m_UnityName = "MyCoolBrush";
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[SerializeField] internal string m_MapName = "";
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[SerializeField] internal string m_Category = "";
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[SerializeField] internal BrushType m_Type = BrushType.Solid;
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}
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protected override void OnPropertiesGUI()
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{
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RenderProperty(nameof(SampleData.m_UnityName),
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title: "MonoBehaviour Name",
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description: "The name of the main MonoBehaviour script for your brush entity.");
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RenderProperty(nameof(SampleData.m_MapName),
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title: "TrenchBroom name",
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description: "(optional) The entity name to use in TrenchBroom. Leave this blank to use the default.");
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RenderProperty(nameof(SampleData.m_Category),
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title: "Category Name",
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description: "(optional) The category/group name to use in TrenchBroom. Leave this blank to use the default.");
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RenderProperty(nameof(SampleData.m_Type),
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title: "Brush Type",
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description: "The brush type to use. Defaults to 'Solid'.",
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extraContent: () =>
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{
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Foldout("Available Brush Types", () =>
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{
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PropertyDescription("Solid",
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"A Solid brush with a texture.",
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"Example: a moving platform.");
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PropertyDescription("Liquid",
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"A brush with a texture, but with a trigger collision instead of a solid one.",
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"Example: a volume of water/lava, which damages players when entering.");
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PropertyDescription("Trigger",
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"A completely invisible brush which has a trigger collision.",
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"Example: a volume which triggers an event when players walk into the area.");
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PropertyDescription("Invisible",
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"A completely invisible brush which has solid collision.",
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"Example: an invisible wall to stop players going out of bounds.");
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});
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});
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}
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protected override void OnPostPropertiesGUI()
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{
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List<string> attributeParts = new(16);
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if (!Sample.m_MapName.IsNullOrEmpty())
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{
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attributeParts.Add($"\"{Sample.m_MapName}\"");
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}
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if (!Sample.m_Category.IsNullOrEmpty())
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{
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attributeParts.Add($"category: \"{Sample.m_Category}\"");
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}
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if (Sample.m_Type != BrushType.Solid)
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{
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attributeParts.Add($"type: {nameof(BrushType)}.{Sample.m_Type}");
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}
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string attrName = FormatAttributeName(typeof(BrushEntityAttribute));
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string attributeLine = attributeParts.Count == 0
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? $"[{attrName}]"
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: $"[{attrName}({String.Join(", ", attributeParts)})]";
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string unityName = Sample.m_UnityName.IsNullOrEmpty()
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? "<error>"
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: Sample.m_UnityName;
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string catName = Sample.m_Category.IsNullOrEmpty() ? FgdConsts.BRUSH_PREFIX : Sample.m_Category;
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string entName = Sample.m_MapName.IsNullOrEmpty() ? Sample.m_UnityName.ToNamingConvention(SyncSettings.TypeNamingConvention) : Sample.m_MapName;
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HorizontalLine();
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GUILayout.BeginHorizontal();
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{
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GUILayout.BeginVertical();
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{
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H3("Create New Entity");
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string code =
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"// Generated by Tremble v1.7.0\n" +
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$"// Brush entity '{catName}_{entName}'\n" +
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"\n" +
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"using UnityEngine;\n" +
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$"using {nameof(TinyGoose)}.{nameof(Tremble)};\n" +
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"\n" +
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attributeLine + "\n" +
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$"public class {unityName} : MonoBehaviour\n" +
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"{\n" +
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" // Your cool class here ;)\n" +
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"}";
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CodeWithHeaderNoCopy($"Full source for {unityName}.cs", code);
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ActionBar_SingleAction("Save to new MonoBehaviour class", () =>
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{
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string assetsFolder = Path.Combine(Directory.GetCurrentDirectory(), "Assets");
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string filename = EditorUtility.SaveFilePanel($"Choose where to save {unityName}", assetsFolder, $"{unityName}.cs", "cs");
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if (!filename.IsNullOrEmpty())
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{
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File.WriteAllText(filename, code);
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EditorCompileUtil.CompileThen(typeof(BrushBuilderPage), nameof(OnPostCompile));
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}
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});
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}
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GUILayout.EndVertical();
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GUILayout.Label("-or-", EditorStyles.centeredGreyMiniLabel, GUILayout.ExpandHeight(true));
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GUILayout.BeginVertical();
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{
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H3("Add to existing MonoBehaviour");
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CodeWithHeaderNoCopy("Attribute line only (for existing MonoBehaviour)", attributeLine);
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ActionBar_SingleAction("Copy to clipboard", () => EditorGUIUtility.systemCopyBuffer = attributeLine);
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}
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GUILayout.EndVertical();
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}
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GUILayout.EndHorizontal();
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}
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private static void OnPostCompile()
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{
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string message = TrenchBroomUtil.IsTrenchBroomRunning
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? "Be sure to press F6 in TrenchBroom to reload entity definitions, so that your new entity appears!"
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: "All done!";
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EditorUtility.DisplayDialog("MonoBehaviour created!", message, "Great!");
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ManualWindow mw = EditorWindow.GetWindow<ManualWindow>();
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if (mw)
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{
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mw.GoToPage(typeof(BrushEntitiesPage));
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}
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}
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}
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}
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