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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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using UnityEditor;
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using UnityEngine;
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namespace TinyGoose.Tremble.Editor
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{
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[ManualPage("Basics/Sync Toolbar")]
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public class SyncOverlayPage : ManualPageBase
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{
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private bool m_ShowAlreadyHere;
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protected override void OnGUI()
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{
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Text(
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"By default, Tremble adds a toolbar to your scene view to quickly sync settings to",
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"TrenchBroom, or to (re)import your map."
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);
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Text(
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"You can reopen it with \"Tools\" > \"Tremble\" > \"Show Sync Toolbar\" (Unity 2022+)",
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"if you lose it, or by right-clicking on your scene tab and clicking \"Overlay Menu\"",
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"(or hitting [`] on your keyboard) and selecting \"Tremble Sync\".");
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#if UNITY_2022_1_OR_NEWER
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ActionBar_SingleAction("Open the Sync Toolbar for me", () => SceneView.AddOverlayToActiveView(new TrembleSyncOverlay()));
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#endif
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H1("Toolbar Buttons");
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Text("The sync toolbar looks like this:");
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ToolbarButtonDescription("T_TB_Import", "Re-import map(s) in current scene from TrenchBroom");
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ToolbarButtonDescription("T_TB_Sync", "Sync Unity prefabs and materials to TrenchBroom");
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ToolbarButtonDescription("T_TB_Config", "Open Tremble's Settings");
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ToolbarButtonDescription("T_TB_Manual", "Open the Tremble Manual (this!)");
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ActionBar(() =>
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{
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Action("Import", TrembleEditorAPI.ReimportCurrentMap);
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Action("Sync", TrembleEditorAPI.SyncToTrenchBroom);
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Action("Settings", TrembleEditorAPI.OpenSettings);
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Action("Manual", () => m_ShowAlreadyHere = true);
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});
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if (m_ShowAlreadyHere)
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{
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Text("You silly! You're already in the manual!");
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}
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}
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private void ToolbarButtonDescription(string textureName, string description)
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{
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GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
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{
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Image(textureName, 30f, centred: false);
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GUILayout.BeginVertical();
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{
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GUILayout.Space(10f * ManualStyles.Scale);
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GUILayout.Label(description, ManualStyles.Styles.Text);
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}
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GUILayout.EndVertical();
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GUILayout.FlexibleSpace();
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}
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GUILayout.EndHorizontal();
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SmallSpace();
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}
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}
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}
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