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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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using System;
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using UnityEditor;
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namespace TinyGoose.Tremble.Editor
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{
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[ManualPage("Advanced/Pipeline")]
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public class PipelinePage : ManualPageBase
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{
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protected override void OnGUI()
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{
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Text("When Tremble imports a map, it performs a number of processing steps on it.");
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Text(
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"From the Pipeline settings, you can choose which steps to perform, and which",
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"custom map processors (if any) you want to run. You can speed up import",
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"by disabling any steps which your game does not use."
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);
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Text("The settings looks like this:");
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Image("T_Manual_Pipeline");
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Callout(
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"Note that each step shows how long it took to run, the last time",
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"a map was imported."
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);
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ActionBar_SingleAction("Open Pipeline Settings", () =>
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{
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const string TREMBLE_PIPELINE_PATH = "Project/Tremble/4 Pipeline";
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SettingsService.OpenProjectSettings(TREMBLE_PIPELINE_PATH);
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});
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}
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}
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}
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