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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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using System;
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using System.Collections.Generic;
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namespace TinyGoose.Tremble.Editor
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{
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public record ManualEntry
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{
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public string Title { get; init; }
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public string PagePath { get; init; }
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public bool ShowInTree { get; init; } = true;
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public List<ManualEntry> Children { get; } = new();
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public ManualEntry FindEntryByPath_Recursive(string path)
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{
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if (PagePath != null && PagePath.EqualsInvariant(path))
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return this;
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foreach (ManualEntry child in Children)
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{
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ManualEntry result = child.FindEntryByPath_Recursive(path);
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if (result != null)
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return result;
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}
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|
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//
|
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// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System;
|
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using UnityEngine.Scripting;
|
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|
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namespace TinyGoose.Tremble.Editor
|
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{
|
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[AttributeUsage(AttributeTargets.Class)]
|
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public class ManualPageAttribute : PreserveAttribute
|
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{
|
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public ManualPageAttribute(string path, string title = null, bool showInTree = true, bool isHomePage = false)
|
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{
|
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m_Path = path;
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m_Title = title ?? path.Split('/')[^1];
|
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m_ShowInTree = showInTree;
|
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m_IsHomePage = isHomePage;
|
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}
|
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|
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private readonly string m_Title;
|
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private readonly string m_Path;
|
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private readonly bool m_ShowInTree;
|
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private readonly bool m_IsHomePage;
|
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|
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public string Title => m_Title;
|
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public string Path => m_Path;
|
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public bool ShowInTree => m_ShowInTree;
|
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public bool IsHomePage => m_IsHomePage;
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}
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}
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uploadId: 939664
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@@ -0,0 +1,389 @@
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//
|
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// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
public abstract class ManualPageBase
|
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{
|
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private readonly Dictionary<string, Texture2D> m_Images = new();
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private int m_NextNumber;
|
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private ManualWindow m_ManualWindow;
|
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|
||||
private readonly Dictionary<string, bool> m_FoldoutState = new();
|
||||
|
||||
protected float PageWidth => m_ManualWindow.PageWidth;
|
||||
|
||||
protected void Repaint() => m_ManualWindow.Repaint();
|
||||
|
||||
internal void Init(ManualWindow window)
|
||||
{
|
||||
m_ManualWindow = window;
|
||||
OnInit();
|
||||
}
|
||||
|
||||
internal void DeInit() => OnDeInit();
|
||||
|
||||
internal void Render()
|
||||
{
|
||||
ResetNumbering();
|
||||
OnGUI();
|
||||
}
|
||||
|
||||
protected virtual void OnInit() {}
|
||||
protected virtual void OnDeInit() {}
|
||||
protected abstract void OnGUI();
|
||||
|
||||
protected void GoToPage(Type type)
|
||||
{
|
||||
m_ManualWindow.GoToPage(type);
|
||||
}
|
||||
|
||||
protected void NYI()
|
||||
{
|
||||
GUI.color = Color.red;
|
||||
Text("This page is not yet implemented!!!");
|
||||
GUI.color = Color.grey;
|
||||
Text(GetType().Name.ToNamingConvention(NamingConvention.HumanFriendly));
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
protected int Tabs(ref int selectedIdx, string[] tabNames)
|
||||
{
|
||||
selectedIdx = GUILayout.Toolbar(selectedIdx, tabNames, "LargeButton");
|
||||
return selectedIdx;
|
||||
}
|
||||
protected int Tabs(ref int selectedIdx, string[] tabNames, float width)
|
||||
{
|
||||
selectedIdx = GUILayout.Toolbar(selectedIdx, tabNames, "LargeButton", GUILayout.Width(width * ManualStyles.Scale));
|
||||
return selectedIdx;
|
||||
}
|
||||
|
||||
|
||||
protected void Image(string name, float width = 400f, bool centred = true)
|
||||
{
|
||||
if (!m_Images.TryGetValue(name, out Texture2D texture))
|
||||
{
|
||||
texture = TrembleAssetLoader.LoadAssetByName<Texture2D>(name);
|
||||
m_Images[name] = texture;
|
||||
}
|
||||
|
||||
width *= ManualStyles.Scale;
|
||||
float height = texture ? texture.height * (width / texture.width) : width;
|
||||
|
||||
var style = new GUIStyle("IN ThumbnailShadow");
|
||||
style.margin.bottom = 16;
|
||||
style.margin.top = 16;
|
||||
|
||||
void RawImage()
|
||||
{
|
||||
if (texture)
|
||||
{
|
||||
GUILayout.Box(texture, style, GUILayout.Width(width), GUILayout.Height(height));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = Color.red;
|
||||
GUILayout.Box($"<missing manual image '{name}'>", style, GUILayout.Width(width), GUILayout.Height(height));
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
}
|
||||
|
||||
if (centred)
|
||||
{
|
||||
Centre(RawImage);
|
||||
}
|
||||
else
|
||||
{
|
||||
RawImage();
|
||||
}
|
||||
}
|
||||
|
||||
protected void Title(string text) => TextAndSpace(text, ManualStyles.Styles.Title);
|
||||
|
||||
// -----------------------------------------------------------------------------------------------------------------------------
|
||||
// Text
|
||||
// -----------------------------------------------------------------------------------------------------------------------------
|
||||
protected void Text(string text) => TextAndSpace(text, ManualStyles.Styles.Text);
|
||||
protected void Text(params string[] text) => Text(String.Join(' ', text));
|
||||
protected void TextMultiline(params string[] text) => Text(String.Join('\n', text));
|
||||
protected void Text(string text, float width) => TextAndSpace(text, ManualStyles.Styles.Text, width);
|
||||
|
||||
// -----------------------------------------------------------------------------------------------------------------------------
|
||||
// Bold
|
||||
// -----------------------------------------------------------------------------------------------------------------------------
|
||||
protected void Bold(string text) => TextAndSpace(text, ManualStyles.Styles.B);
|
||||
protected void Bold(params string[] text) => Bold(String.Join(' ', text));
|
||||
protected void BoldMultiline(params string[] text) => Bold(String.Join('\n', text));
|
||||
protected void Bold(string text, float width) => TextAndSpace(text, ManualStyles.Styles.B, width);
|
||||
|
||||
protected void CheckListItem(string text, bool isChecked, string action = null, Action doIt = null)
|
||||
{
|
||||
Color oldColour = GUI.color;
|
||||
GUI.color = isChecked ? Color.green : Color.red;
|
||||
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
{
|
||||
bool wasTicked = GUILayout.Toggle(isChecked, text, ManualStyles.Styles.Toggle, GUILayout.ExpandWidth(true));
|
||||
|
||||
if (!isChecked && !action.IsNullOrEmpty() && doIt != null)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
if (GUILayout.Button(action, ManualStyles.Styles.Button, GUILayout.Width(200f)))
|
||||
{
|
||||
doIt();
|
||||
}
|
||||
}
|
||||
|
||||
if (!isChecked && wasTicked && doIt != null)
|
||||
{
|
||||
doIt();
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUI.color = oldColour;
|
||||
}
|
||||
|
||||
protected void Foldout(string title, Action inside)
|
||||
{
|
||||
bool foldout = m_FoldoutState.GetValueOrDefault(title, false);
|
||||
foldout = EditorGUILayout.Foldout(foldout, title, true, ManualStyles.Styles.Foldout);
|
||||
|
||||
SmallSpace();
|
||||
|
||||
if (foldout)
|
||||
{
|
||||
Indent(inside);
|
||||
}
|
||||
|
||||
SmallSpace();
|
||||
|
||||
m_FoldoutState[title] = foldout;
|
||||
}
|
||||
|
||||
|
||||
protected void Indent(Action inside) => Indent(1, inside);
|
||||
protected void Indent(int amount, Action inside)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
GUILayout.Space(20f * amount);
|
||||
|
||||
GUILayout.BeginVertical();
|
||||
{
|
||||
inside();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
protected void Code(params string[] text) => CodeInternal(null, false, text);
|
||||
protected void CodeNoCopy(params string[] text) => CodeInternal(null, true, text);
|
||||
protected void CodeWithHeader(string header, params string[] text) => CodeInternal(header, false, text);
|
||||
protected void CodeWithHeaderNoCopy(string header, params string[] text) => CodeInternal(header, true, text);
|
||||
|
||||
private void CodeInternal(string header, bool noCopy, params string[] text)
|
||||
{
|
||||
GUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
{
|
||||
string textJoined = String.Join('\n', text);
|
||||
int numLines = textJoined.Count(c => c == '\n') + 1;
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
header ??= "C# Source Code";
|
||||
|
||||
GUI.color = Color.grey;
|
||||
GUILayout.Label($"{header}, {numLines} line(s)");
|
||||
GUI.color = Color.white;
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (!noCopy && GUILayout.Button("Copy to clipboard"))
|
||||
{
|
||||
GUIUtility.systemCopyBuffer = textJoined;
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Label(textJoined, ManualStyles.Styles.Code);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
protected void Button(string label, Action action, float width = 0f)
|
||||
{
|
||||
bool pressed = width > 0f
|
||||
? GUILayout.Button(label, GUILayout.Width(width))
|
||||
: GUILayout.Button(label);
|
||||
|
||||
if (pressed)
|
||||
action();
|
||||
}
|
||||
|
||||
protected void LargeButton(string label, Action action) => SizedButton(label, ManualStyles.Styles.VeryLargeButton, action);
|
||||
|
||||
private void SizedButton(string label, GUIStyle style, Action action)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button(label, style, GUILayout.ExpandWidth(false), GUILayout.Height(80f)))
|
||||
action();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
protected void Bullet(params string[] text) => BulletInternal("•", text);
|
||||
|
||||
protected void ResetNumbering() => m_NextNumber = 1;
|
||||
protected void Number(params string[] text) => BulletInternal($"{m_NextNumber++})", text);
|
||||
|
||||
private void BulletInternal(string bullet, params string[] text)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
GUILayout.Label(bullet, ManualStyles.Styles.B, GUILayout.Width(20f));
|
||||
GUILayout.Label(String.Join(' ', text), ManualStyles.Styles.Text);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
protected void PropertyDescription(string property, params string[] text)
|
||||
=> PropertyDescription(property, EditorGUIUtility.labelWidth, text);
|
||||
protected void PropertyDescription(string property, float labelWidth, params string[] text)
|
||||
=> CustomPropertyDescription(property, labelWidth, () => GUILayout.Label(String.Join(' ', text), ManualStyles.Styles.Text));
|
||||
|
||||
protected void CustomPropertyDescription(string property, Action inside)
|
||||
=> CustomPropertyDescription(property, EditorGUIUtility.labelWidth, inside);
|
||||
protected void CustomPropertyDescription(string property, float labelWidth, Action inside)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
GUILayout.Label(property, ManualStyles.Styles.B, GUILayout.Width(labelWidth));
|
||||
inside();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
protected void Experimental() => Callout("This feature is experimental and may not work in all cases!");
|
||||
|
||||
protected void Callout(params string[] text)
|
||||
{
|
||||
SmallSpace();
|
||||
|
||||
GUIContent helpContent = new(String.Join('\n', text), EditorGUIUtility.IconContent("console.infoicon").image);
|
||||
GUILayout.Label(helpContent, ManualStyles.Styles.HelpBox);
|
||||
}
|
||||
|
||||
|
||||
protected void H1(string text) => TextAndSpace(text, ManualStyles.Styles.H1);
|
||||
|
||||
protected void H2(string text) => TextAndSpace(text, ManualStyles.Styles.H2);
|
||||
|
||||
protected void H3(string text) => TextAndSpace(text, ManualStyles.Styles.H3);
|
||||
|
||||
//protected void H4(string text) => TextAndSpace(text, ManualStyles.Styles.H4);
|
||||
|
||||
protected void B(string text) => GUILayout.Label(text, ManualStyles.Styles.B);
|
||||
|
||||
private void TextAndSpace(string text, GUIStyle style)
|
||||
{
|
||||
GUILayout.Space(style.fontSize * ManualStyles.Scale);
|
||||
GUILayout.Label(text, style);
|
||||
SmallSpace();
|
||||
}
|
||||
|
||||
private void TextAndSpace(string text, GUIStyle style, float width)
|
||||
{
|
||||
GUILayout.BeginVertical();
|
||||
{
|
||||
GUILayout.Space(style.fontSize * ManualStyles.Scale);
|
||||
GUILayout.Label(text, style, GUILayout.Width(width * ManualStyles.Scale));
|
||||
SmallSpace();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
protected void SmallSpace() => Space(0.25f);
|
||||
protected void LargeSpace() => Space(2.5f);
|
||||
protected void Space(float scale = 1f) => GUILayout.Space(ManualStyles.SPACE * scale * ManualStyles.Scale);
|
||||
|
||||
protected void HorizontalLine(float height = 2f)
|
||||
{
|
||||
GUILayout.Space(5f);
|
||||
GUILayout.Box(Texture2D.whiteTexture, GUILayout.ExpandWidth(true), GUILayout.Height(height));
|
||||
}
|
||||
|
||||
protected void Centre(Action inside)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
GUILayout.FlexibleSpace();
|
||||
{
|
||||
inside();
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
protected void RAlign(Action inside)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
GUILayout.FlexibleSpace();
|
||||
inside();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
protected void ActionBar(Action inside)
|
||||
{
|
||||
Color oldColour = GUI.color;
|
||||
GUI.color = Color.yellow;
|
||||
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
{
|
||||
GUILayout.Label("Try it:", ManualStyles.Styles.B, GUILayout.ExpandWidth(false));
|
||||
GUILayout.FlexibleSpace();
|
||||
inside();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
SmallSpace();
|
||||
|
||||
GUI.color = oldColour;
|
||||
}
|
||||
|
||||
protected void Action(string action, Action inside)
|
||||
{
|
||||
if (GUILayout.Button(action, ManualStyles.Styles.Button, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
inside();
|
||||
}
|
||||
}
|
||||
|
||||
protected void ActionBar_SingleAction(string action, Action inside)
|
||||
=> ActionBar(() => Action(action, inside));
|
||||
|
||||
protected static string FormatAttributeName(Type attributeType)
|
||||
{
|
||||
string name = attributeType.Name;
|
||||
int attrIdx = name.LastIndexOfInvariant("Attribute", caseSensitive: true);
|
||||
|
||||
return attrIdx == -1 ? name : name.Substring(0, attrIdx);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc264e8de3f14d22bb1937514ee4c126
|
||||
timeCreated: 1722960151
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/ManualPageBase.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,112 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
public class ManualStyles
|
||||
{
|
||||
private ManualStyles()
|
||||
{
|
||||
string manualPath = Path.Combine(TrembleConsts.EDITOR_GetTrembleInstallFolder(), "Editor", "Manual");
|
||||
string fontPath = Path.Combine(manualPath, "FNT_UbuntuMono.ttf");
|
||||
Font ubuntuMonoFont = AssetDatabase.LoadAssetAtPath<Font>(fontPath);
|
||||
|
||||
string bookmarkOnPath = Path.Combine(manualPath, "T_Bookmark_On.png");
|
||||
m_BookmarkIconOn = AssetDatabase.LoadAssetAtPath<Texture2D>(bookmarkOnPath);
|
||||
string bookmarkOffPath = Path.Combine(manualPath, "T_Bookmark_Off.png");
|
||||
m_BookmarkIconOff = AssetDatabase.LoadAssetAtPath<Texture2D>(bookmarkOffPath);
|
||||
|
||||
m_Text = new(EditorStyles.wordWrappedLabel) { fontSize = Mathf.FloorToInt(13 * s_Scale) };
|
||||
m_Code = new(EditorStyles.wordWrappedLabel) { font = ubuntuMonoFont, fontSize = Mathf.FloorToInt(13 * s_Scale)};
|
||||
m_CenteredGreyMiniLabel = new(EditorStyles.centeredGreyMiniLabel) { fontSize = Mathf.FloorToInt(9 * s_Scale)};
|
||||
|
||||
m_Toggle = new(EditorStyles.toggle) { fontSize = Mathf.FloorToInt(13 * s_Scale) };
|
||||
m_Foldout = new(EditorStyles.foldout) { fontSize = Mathf.FloorToInt(13 * s_Scale) };
|
||||
|
||||
m_Button = new("Button") { fontSize = Mathf.FloorToInt(13 * s_Scale) };
|
||||
m_VeryLargeButton = new(m_Button) { padding = new(30, 30, 30, 30), fontSize = Mathf.FloorToInt(20 * s_Scale) };
|
||||
m_B = new(m_Text) { fontStyle = FontStyle.Bold, fontSize = Mathf.FloorToInt(13 * s_Scale) };
|
||||
|
||||
m_HelpBox = new(EditorStyles.helpBox) { fontSize = Mathf.FloorToInt(13 * s_Scale) };
|
||||
|
||||
m_Title = new(m_B) { fontStyle = FontStyle.Bold, fontSize = Mathf.FloorToInt(24 * s_Scale) };
|
||||
|
||||
m_H1 = new(m_B) { fontSize = Mathf.FloorToInt(20 * s_Scale) };
|
||||
m_H2 = new(m_B) { fontSize = Mathf.FloorToInt(18 * s_Scale) };
|
||||
m_H3 = new(m_B) { fontSize = Mathf.FloorToInt(16 * s_Scale) };
|
||||
}
|
||||
|
||||
private static ManualStyles s_ManualStyles;
|
||||
private static float s_Scale = 1f;
|
||||
|
||||
public static ManualStyles Styles
|
||||
{
|
||||
get
|
||||
{
|
||||
s_ManualStyles ??= new();
|
||||
return s_ManualStyles;
|
||||
}
|
||||
}
|
||||
|
||||
public static float Scale
|
||||
{
|
||||
get => s_Scale;
|
||||
set
|
||||
{
|
||||
s_Scale = value;
|
||||
s_ManualStyles = new();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Texture2D m_BookmarkIconOn;
|
||||
private readonly Texture2D m_BookmarkIconOff;
|
||||
|
||||
private readonly GUIStyle m_Text;
|
||||
private readonly GUIStyle m_Code;
|
||||
private readonly GUIStyle m_CenteredGreyMiniLabel;
|
||||
|
||||
private readonly GUIStyle m_Button;
|
||||
private readonly GUIStyle m_VeryLargeButton;
|
||||
private readonly GUIStyle m_Toggle;
|
||||
private readonly GUIStyle m_Foldout;
|
||||
private readonly GUIStyle m_B;
|
||||
|
||||
private readonly GUIStyle m_HelpBox;
|
||||
|
||||
private readonly GUIStyle m_Title;
|
||||
private readonly GUIStyle m_H1;
|
||||
private readonly GUIStyle m_H2;
|
||||
private readonly GUIStyle m_H3;
|
||||
|
||||
public const float SPACE = 20f;
|
||||
|
||||
|
||||
public Texture2D BookmarkIconOn => m_BookmarkIconOn;
|
||||
public Texture2D BookmarkIconOff => m_BookmarkIconOff;
|
||||
|
||||
public GUIStyle Text => m_Text;
|
||||
public GUIStyle Code => m_Code;
|
||||
public GUIStyle CenteredGreyMiniLabel => m_CenteredGreyMiniLabel;
|
||||
|
||||
|
||||
public GUIStyle Button => m_Button;
|
||||
public GUIStyle VeryLargeButton => m_VeryLargeButton;
|
||||
public GUIStyle Toggle => m_Toggle;
|
||||
public GUIStyle Foldout => m_Foldout;
|
||||
public GUIStyle B => m_B;
|
||||
|
||||
public GUIStyle HelpBox => m_HelpBox;
|
||||
|
||||
public GUIStyle Title => m_Title;
|
||||
|
||||
public GUIStyle H1 => m_H1;
|
||||
public GUIStyle H2 => m_H2;
|
||||
public GUIStyle H3 => m_H3;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 689cba6a005c4398b5e076898317b92c
|
||||
timeCreated: 1723118191
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/ManualStyles.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,558 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
public class ManualWindow : EditorWindow
|
||||
{
|
||||
// -----------------------------------------------------------------------------------------------------------------------------
|
||||
// Statics - for storing state between reloads
|
||||
// -----------------------------------------------------------------------------------------------------------------------------
|
||||
private const string MANUAL_PREFIX = "Manual_";
|
||||
private const int MAX_BOOKMARKS = 5;
|
||||
|
||||
private static readonly EditorPrefsBackedString s_Path = new(MANUAL_PREFIX + nameof(s_Path));
|
||||
private static readonly EditorPrefsBackedString s_HomePath = new(MANUAL_PREFIX + nameof(s_HomePath));
|
||||
private static readonly EditorPrefsBackedString s_SortOrderFirst = new(MANUAL_PREFIX + nameof(s_SortOrderFirst));
|
||||
private static readonly EditorPrefsBackedString s_SortOrderLast = new(MANUAL_PREFIX + nameof(s_SortOrderLast));
|
||||
private static readonly EditorPrefsBackedString s_Bookmarks = new(MANUAL_PREFIX + nameof(s_Bookmarks));
|
||||
|
||||
// -----------------------------------------------------------------------------------------------------------------------------
|
||||
// State
|
||||
// -----------------------------------------------------------------------------------------------------------------------------
|
||||
private Vector2 m_ListScrollPos;
|
||||
private Vector2 m_PageScrollPos;
|
||||
|
||||
private ManualEntry m_CurrentNode;
|
||||
private ManualPageBase m_CurrentPage;
|
||||
|
||||
private ManualEntry m_TreeRoot;
|
||||
private readonly Dictionary<string, Type> m_PageClasses = new();
|
||||
|
||||
private GUIStyle m_SelectedItemStyle;
|
||||
|
||||
private float m_TreeViewWidth = 235f;
|
||||
private bool m_IsResizing;
|
||||
private readonly List<string> m_History = new();
|
||||
private int m_HistoryPtr = -1;
|
||||
|
||||
public float PageWidth => position.width - m_TreeViewWidth - 20f;
|
||||
|
||||
public static void OpenManual(string windowTitle, Type startPage = null, string[] sortOrderFirst = null, string[] sortOrderLast = null)
|
||||
{
|
||||
string startPath = null;
|
||||
|
||||
if (startPage != null)
|
||||
{
|
||||
startPage.GetCustomAttributes(out ManualPageAttribute pageInfo);
|
||||
if (pageInfo == null)
|
||||
{
|
||||
Debug.LogWarning($"Tried to open manual to page: {startPage.Name} - which is not a valid page - going home...");
|
||||
}
|
||||
else
|
||||
{
|
||||
startPath = pageInfo.Path;
|
||||
}
|
||||
}
|
||||
|
||||
OpenManual(windowTitle, startPath, sortOrderFirst, sortOrderLast);
|
||||
}
|
||||
|
||||
public static void OpenManual(string windowTitle, string startPath = null, string[] sortOrderFirst = null, string[] sortOrderLast = null)
|
||||
{
|
||||
s_Path.Value = startPath;
|
||||
s_SortOrderFirst.Values = sortOrderFirst ?? Array.Empty<string>();
|
||||
s_SortOrderLast.Values = sortOrderLast ?? Array.Empty<string>();
|
||||
|
||||
ManualWindow window = GetWindow<ManualWindow>(true, windowTitle, true);
|
||||
|
||||
Vector2 size = new(1200f, 640f);
|
||||
window.minSize = new(800f, 400f);
|
||||
window.position = new(EditorGUIUtility.GetMainWindowPosition().center - size / 2f, size);
|
||||
window.Show();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
s_HomePath.Value = null;
|
||||
m_TreeRoot = new() { Title = "" };
|
||||
|
||||
TypeCache.TypeCollection pages = TypeCache.GetTypesWithAttribute<ManualPageAttribute>();
|
||||
foreach (Type pageClass in pages)
|
||||
{
|
||||
pageClass.GetCustomAttributes(out ManualPageAttribute pageInfo);
|
||||
|
||||
if (pageInfo.IsHomePage)
|
||||
{
|
||||
if (s_HomePath.Value != null)
|
||||
{
|
||||
Debug.LogError($"Multiple home pages in manual! Was: {s_HomePath.Values}, now using: {pageInfo.Path}!");
|
||||
}
|
||||
s_HomePath.Value = pageInfo.Path;
|
||||
}
|
||||
|
||||
m_PageClasses[pageInfo.Path] = pageClass;
|
||||
|
||||
List<string> pathList = pageInfo.Path.Split("/", StringSplitOptions.RemoveEmptyEntries).ToList();
|
||||
CreateHierarchy_Recursive(m_TreeRoot, pathList, pageInfo);
|
||||
}
|
||||
|
||||
SortHierarchy_Recursive(m_TreeRoot, s_HomePath.Value);
|
||||
GoToPage(s_Path.Value ?? s_HomePath.Value);
|
||||
}
|
||||
|
||||
public void GoToPage(Type type, bool noUpdateHistory = false)
|
||||
{
|
||||
type.GetCustomAttributes(out ManualPageAttribute manualPageAttribute);
|
||||
if (manualPageAttribute == null)
|
||||
{
|
||||
Debug.LogError($"Type {type.Name} is not a [ManualPage]");
|
||||
return;
|
||||
}
|
||||
|
||||
GoToPage(manualPageAttribute.Path, noUpdateHistory);
|
||||
}
|
||||
public void GoToPage(string path, bool noUpdateHistory = false)
|
||||
{
|
||||
if (!noUpdateHistory)
|
||||
{
|
||||
if (m_History.Count > 0 && m_HistoryPtr > -1 && m_HistoryPtr != m_History.Count - 1)
|
||||
{
|
||||
m_History.RemoveRange(m_HistoryPtr + 1, m_History.Count - m_HistoryPtr - 1);
|
||||
}
|
||||
|
||||
m_History.Add(path);
|
||||
m_HistoryPtr = m_History.Count - 1;
|
||||
}
|
||||
|
||||
if (!m_PageClasses.TryGetValue(path, out Type pageType))
|
||||
{
|
||||
EditorUtility.DisplayDialog("Invalid Page", $"Could not go to page with path '{path}' - maybe it was removed or moved?", "Oh no!");
|
||||
RemoveBookmark(path);
|
||||
return;
|
||||
}
|
||||
|
||||
m_CurrentPage?.DeInit();
|
||||
{
|
||||
m_CurrentNode = m_TreeRoot.FindEntryByPath_Recursive(path);
|
||||
m_CurrentPage = (ManualPageBase)Activator.CreateInstance(pageType);
|
||||
}
|
||||
m_CurrentPage.Init(this);
|
||||
|
||||
s_Path.Value = path;
|
||||
m_PageScrollPos = Vector2.zero;
|
||||
|
||||
ExpandHierarchy(path);
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (m_SelectedItemStyle == null)
|
||||
{
|
||||
Color lightBlue = new(0f, 0.6f, 1f);
|
||||
m_SelectedItemStyle = new(EditorStyles.wordWrappedLabel)
|
||||
{
|
||||
fontStyle = FontStyle.Bold,
|
||||
normal = { textColor = lightBlue },
|
||||
focused = { textColor = lightBlue },
|
||||
hover = { textColor = lightBlue }
|
||||
};
|
||||
}
|
||||
|
||||
DrawToolbar();
|
||||
|
||||
// Horizontal separator
|
||||
GUILayout.Box(GUIContent.none, GUILayout.ExpandWidth(true), GUILayout.Height(2f));
|
||||
|
||||
GUILayout.BeginHorizontal(GUILayout.ExpandHeight(true));
|
||||
{
|
||||
DrawTreeView(m_TreeViewWidth);
|
||||
DrawDraggableSeparator();
|
||||
DrawContent();
|
||||
|
||||
DrawBookmarkOverlayButton();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawToolbar()
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(m_HistoryPtr < 1);
|
||||
{
|
||||
if (GUILayout.Button("<", GUILayout.Width(20f)))
|
||||
{
|
||||
m_HistoryPtr--;
|
||||
GoToPage(m_History[m_HistoryPtr], noUpdateHistory: true);
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
EditorGUI.BeginDisabledGroup(m_HistoryPtr >= m_History.Count - 1);
|
||||
{
|
||||
if (GUILayout.Button(">", GUILayout.Width(20f)))
|
||||
{
|
||||
m_HistoryPtr++;
|
||||
GoToPage(m_History[m_HistoryPtr], noUpdateHistory: true);
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
EditorGUI.BeginDisabledGroup(m_CurrentNode?.PagePath.EqualsInvariant(s_HomePath.Value) ?? false);
|
||||
{
|
||||
if (GUILayout.Button("Home", GUILayout.Width(50f)))
|
||||
{
|
||||
m_History.Clear();
|
||||
m_HistoryPtr = -1;
|
||||
|
||||
GoToPage(s_HomePath.Value);
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
// Bookmarks
|
||||
GUILayout.Space(5f);
|
||||
|
||||
string[] bookmarks = s_Bookmarks.Values;
|
||||
Array.Sort(bookmarks, String.CompareOrdinal);
|
||||
|
||||
if (bookmarks.Length > MAX_BOOKMARKS)
|
||||
{
|
||||
if (EditorGUILayout.DropdownButton(new("Bookmarks"), FocusType.Passive))
|
||||
{
|
||||
GenericMenu menu = new();
|
||||
foreach (string bookmark in bookmarks)
|
||||
{
|
||||
menu.AddItem(new(bookmark), false, () => GoToPage(bookmark));
|
||||
}
|
||||
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (string bookmark in bookmarks)
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(s_Path.Value.EqualsInvariant(bookmark));
|
||||
{
|
||||
if (GUILayout.Button(new GUIContent(Path.GetFileName(bookmark)), EditorStyles.miniButton))
|
||||
{
|
||||
GoToPage(bookmark);
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
}
|
||||
|
||||
// GUI.color = Color.gray;
|
||||
// GUILayout.Label($"Path: {m_CurrentNode?.PagePath ?? "<none>"}");
|
||||
// GUI.color = Color.white;
|
||||
|
||||
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
GUILayout.Label($"Scale: {ManualStyles.Scale*100f:F0}%");
|
||||
|
||||
float rawValue = GUILayout.HorizontalSlider(ManualStyles.Scale, 0.7f, 1.3f, GUILayout.Width(200f));
|
||||
ManualStyles.Scale = Mathf.FloorToInt(rawValue * 10f) / 10f;
|
||||
|
||||
EditorGUI.BeginDisabledGroup(ManualStyles.Scale == 1f);
|
||||
{
|
||||
if (GUILayout.Button(new GUIContent("x", "Reset Zoom")))
|
||||
{
|
||||
ManualStyles.Scale = 1f;
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawTreeView(float width)
|
||||
{
|
||||
// Tree view
|
||||
m_ListScrollPos = GUILayout.BeginScrollView(m_ListScrollPos, GUILayout.Width(width));
|
||||
{
|
||||
DrawHierarchy_Recursive(m_TreeRoot, isRoot: true);
|
||||
}
|
||||
GUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private void DrawDraggableSeparator()
|
||||
{
|
||||
GUILayout.Box(GUIContent.none, GUILayout.Width(4f), GUILayout.ExpandHeight(true));
|
||||
|
||||
Rect resizeHandleRect = GUILayoutUtility.GetLastRect();
|
||||
EditorGUIUtility.AddCursorRect(resizeHandleRect, MouseCursor.ResizeHorizontal);
|
||||
|
||||
if (resizeHandleRect.Contains(Event.current.mousePosition))
|
||||
{
|
||||
// Mouse down while over - start resizing
|
||||
if (Event.current.type == EventType.MouseDown)
|
||||
{
|
||||
m_IsResizing = true;
|
||||
Event.current.Use();
|
||||
}
|
||||
}
|
||||
|
||||
// Mouse up - no resizing
|
||||
if (Event.current.type == EventType.MouseUp)
|
||||
{
|
||||
m_IsResizing = false;
|
||||
}
|
||||
|
||||
// If currently resizing, update the m_TreeViewWidth based on mouse movement
|
||||
if (m_IsResizing && Event.current.type != EventType.Layout && Event.current.type != EventType.Repaint)
|
||||
{
|
||||
m_TreeViewWidth += Event.current.delta.x;
|
||||
m_TreeViewWidth = Mathf.Clamp(m_TreeViewWidth, 10f, 500f);
|
||||
|
||||
Event.current.Use();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawContent()
|
||||
{
|
||||
if (m_CurrentPage != null)
|
||||
{
|
||||
EditorGUILayoutUtil.Pad(10f, () =>
|
||||
{
|
||||
m_PageScrollPos = GUILayout.BeginScrollView(m_PageScrollPos);
|
||||
{
|
||||
GUILayout.Label(m_CurrentNode.Title, ManualStyles.Styles.Title);
|
||||
m_CurrentPage.Render();
|
||||
}
|
||||
GUILayout.EndScrollView();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("Please select an item on the left!", EditorStyles.centeredGreyMiniLabel, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawBookmarkOverlayButton()
|
||||
{
|
||||
// Bookmark overlay button
|
||||
bool wasBookmarked = s_Bookmarks.Values.Contains(s_Path.Value);
|
||||
|
||||
Rect buttonPosition = position;
|
||||
buttonPosition.x = position.width - 32f - 30f;
|
||||
buttonPosition.y = 26f;
|
||||
buttonPosition.width = 32f;
|
||||
buttonPosition.height = 32f;
|
||||
|
||||
GUIContent bookmarkButton = wasBookmarked
|
||||
? new(ManualStyles.Styles.BookmarkIconOn, "Remove bookmark from this page")
|
||||
: new(ManualStyles.Styles.BookmarkIconOff, "Bookmark this page");
|
||||
|
||||
if (GUI.Button(buttonPosition, bookmarkButton, ManualStyles.Styles.Text))
|
||||
{
|
||||
SetBookmark(s_Path.Value, !wasBookmarked);
|
||||
}
|
||||
}
|
||||
|
||||
private void ExpandHierarchy(string path)
|
||||
{
|
||||
int endSlice = path.Length;
|
||||
|
||||
// While the path still has '/' in it...
|
||||
while (endSlice != -1)
|
||||
{
|
||||
// Chop off after last slash (no-op on first run)
|
||||
path = path.Substring(0, endSlice);
|
||||
|
||||
// Open the child, find the parent for further chopping
|
||||
EditorGUILayoutUtil.SetHeaderOpen(path, true);
|
||||
endSlice = path.LastIndexOf('/');
|
||||
}
|
||||
}
|
||||
|
||||
private void SetBookmark(string path, bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
AddBookmark(path);
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveBookmark(path);
|
||||
}
|
||||
}
|
||||
private void AddBookmark(string path)
|
||||
{
|
||||
s_Bookmarks.Values = s_Bookmarks.Values.Append(path).ToArray();
|
||||
ShowNotification(new("Page bookmarked!"));
|
||||
}
|
||||
|
||||
private void RemoveBookmark(string path)
|
||||
{
|
||||
s_Bookmarks.Values = s_Bookmarks.Values.Where(p => p != path).ToArray();
|
||||
ShowNotification(new("Bookmark removed!"));
|
||||
}
|
||||
|
||||
|
||||
private void CreateHierarchy_Recursive(ManualEntry node, List<string> path, ManualPageAttribute pageInfo)
|
||||
{
|
||||
if (path.Count == 0)
|
||||
return;
|
||||
|
||||
string newNodeTitle = path[0];
|
||||
path.RemoveAt(0);
|
||||
|
||||
// Find existing parent, and go down that route
|
||||
foreach (ManualEntry existingChild in node.Children)
|
||||
{
|
||||
if (existingChild.Title.EqualsInvariant(newNodeTitle))
|
||||
{
|
||||
CreateHierarchy_Recursive(existingChild, path, pageInfo);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Or... create a new one, and go down that route!
|
||||
bool isLeaf = path.Count == 0;
|
||||
|
||||
string newPagePath = isLeaf
|
||||
? pageInfo.Path
|
||||
: (node.PagePath.IsNullOrEmpty() ? newNodeTitle : $"{node.PagePath}/{newNodeTitle}");
|
||||
|
||||
ManualEntry entry = new()
|
||||
{
|
||||
Title = isLeaf ? pageInfo.Title : newNodeTitle,
|
||||
PagePath = newPagePath,
|
||||
ShowInTree = pageInfo.ShowInTree
|
||||
};
|
||||
node.Children.Add(entry);
|
||||
|
||||
CreateHierarchy_Recursive(entry, path, pageInfo);
|
||||
}
|
||||
|
||||
private void SortHierarchy_Recursive(ManualEntry node, string homePath)
|
||||
{
|
||||
string[] sortOrderFirst = s_SortOrderFirst.Values;
|
||||
string[] sortOrderLast = s_SortOrderLast.Values;
|
||||
|
||||
node.Children.Sort((c1, c2) =>
|
||||
{
|
||||
// Home path ALWAYS TOP
|
||||
if (c1.PagePath != null && c1.PagePath.EqualsInvariant(homePath))
|
||||
return -1;
|
||||
if (c2.PagePath != null && c2.PagePath.EqualsInvariant(homePath))
|
||||
return +1;
|
||||
|
||||
// Specific FIRST sort order first?
|
||||
int c1FirstSort = Array.IndexOf(sortOrderFirst, c1.Title);
|
||||
int c2FirstSort = Array.IndexOf(sortOrderFirst, c2.Title);
|
||||
|
||||
if (c1FirstSort != -1 || c2FirstSort != -1)
|
||||
{
|
||||
// One sorted, the other not - put sorted below
|
||||
if (c1FirstSort == -1)
|
||||
return +1;
|
||||
|
||||
if (c2FirstSort == -1)
|
||||
return -1;
|
||||
|
||||
// Both last-sorted!
|
||||
return c1FirstSort.CompareTo(c2FirstSort);
|
||||
}
|
||||
|
||||
// Specific LAST sort order first?
|
||||
int c1LastSort = Array.IndexOf(sortOrderLast, c1.Title);
|
||||
int c2LastSort = Array.IndexOf(sortOrderLast, c2.Title);
|
||||
|
||||
if (c1LastSort != -1 || c2LastSort != -1)
|
||||
{
|
||||
// One sorted, the other not - put sorted below
|
||||
if (c1LastSort == -1)
|
||||
return -1;
|
||||
|
||||
if (c2LastSort == -1)
|
||||
return +1;
|
||||
|
||||
// Both last-sorted!
|
||||
return c1LastSort.CompareTo(c2LastSort);
|
||||
}
|
||||
|
||||
// Both no specific sort at all - check titles
|
||||
return String.Compare(c1.Title, c2.Title, StringComparison.Ordinal);
|
||||
|
||||
});
|
||||
|
||||
foreach (ManualEntry child in node.Children)
|
||||
{
|
||||
SortHierarchy_Recursive(child, homePath);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawHierarchy_Recursive(ManualEntry entry, bool isRoot = false)
|
||||
{
|
||||
if (entry == null)
|
||||
return;
|
||||
|
||||
// It's a leaf!
|
||||
if (entry.Children.Count == 0)
|
||||
{
|
||||
if (!entry.ShowInTree)
|
||||
return;
|
||||
|
||||
bool isCurrentPage = entry == m_CurrentNode;
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
GUILayout.Space(26f);
|
||||
|
||||
bool wasPressed = isCurrentPage
|
||||
? GUILayout.Button(entry.Title, m_SelectedItemStyle)
|
||||
: GUILayout.Button(entry.Title, EditorStyles.wordWrappedLabel);
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (wasPressed)
|
||||
{
|
||||
GoToPage(entry.PagePath);
|
||||
}
|
||||
|
||||
GUILayout.Space(5f);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (isRoot)
|
||||
{
|
||||
foreach (ManualEntry child in entry.Children)
|
||||
{
|
||||
DrawHierarchy_Recursive(child);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayoutUtil.CollapsibleHeader(entry.Title, entry.PagePath, () =>
|
||||
{
|
||||
GUILayout.Space(5f);
|
||||
|
||||
foreach (ManualEntry child in entry.Children)
|
||||
{
|
||||
DrawHierarchy_Recursive(child);
|
||||
}
|
||||
});
|
||||
|
||||
if (!EditorGUILayoutUtil.IsHeaderOpen(entry.PagePath))
|
||||
{
|
||||
GUILayout.Space(5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a65db7c4cc9e4ebc9badc668b140ddba
|
||||
timeCreated: 1722960129
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/ManualWindow.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7fbbf7261684aa2b0a07ca9e9ec9ee1
|
||||
timeCreated: 1722960145
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a10d864747e4870a69b944b49fb0f57
|
||||
timeCreated: 1723448980
|
||||
@@ -0,0 +1,90 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Advanced/Base Classes")]
|
||||
public class BaseClassesPage : ManualPageBase
|
||||
{
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Text(
|
||||
"Sometimes, you want to use a field (or a set of fields) across multiple",
|
||||
"prefabs, point entities, and brush entities. For example, imagine you have a 'team' system,",
|
||||
"whereby different entities might be on a player 'team' or the enemy 'team'. Entities that",
|
||||
"you may wish to give a 'team' in this case could be the player prefab, some enemy prefabs,",
|
||||
"and some doors which can only be interacted with by things on the same 'team'."
|
||||
);
|
||||
|
||||
Text(
|
||||
$"In this case, you can create a C# interface derived from {nameof(ITrembleBaseClass)}, which",
|
||||
"those entities or prefabs implement, in order to attach fields to all of",
|
||||
"them at once."
|
||||
);
|
||||
|
||||
Text("Here's how this might look for our 'teams' example:");
|
||||
|
||||
Code(
|
||||
$"using {nameof(TinyGoose)}.{nameof(Tremble)};",
|
||||
"",
|
||||
"// Simple enum to denote which team an entity is on (or for).",
|
||||
"public enum TeamType",
|
||||
"{",
|
||||
" Neutral,",
|
||||
" Players,",
|
||||
" Enemies,",
|
||||
"}",
|
||||
"",
|
||||
"// Inherit your interface from ITrembleBaseClass in order to expose it to",
|
||||
"// Tremble.",
|
||||
$"public interface ITeam : {nameof(ITrembleBaseClass)}",
|
||||
"{",
|
||||
" public TeamType Team => TeamType.Neutral; //you must provide a default!",
|
||||
"}"
|
||||
);
|
||||
|
||||
Text("Now, attach the interface to your entities, like this:");
|
||||
|
||||
Code(
|
||||
$"using {nameof(TinyGoose)}.{nameof(Tremble)};",
|
||||
"",
|
||||
$"[{FormatAttributeName(typeof(PrefabEntityAttribute))}]",
|
||||
"public class Door : MonoBehaviour, ITeam",
|
||||
"{",
|
||||
"",
|
||||
"}"
|
||||
);
|
||||
|
||||
Text(
|
||||
"In order to read the data set from this base class, you will need to implement",
|
||||
"OnImportFromMapEntity. You can then store this data in a variable, or do whatever",
|
||||
"else you need with it."
|
||||
);
|
||||
|
||||
Code(
|
||||
$"using {nameof(TinyGoose)}.{nameof(Tremble)};",
|
||||
"",
|
||||
$"[{FormatAttributeName(typeof(PrefabEntityAttribute))}]",
|
||||
$"public class Door : MonoBehaviour, ITeam, {nameof(IOnImportFromMapEntity)}",
|
||||
"{",
|
||||
" // [SerializeField] so that Unity stores the result",
|
||||
" [SerializeField] private TeamType m_Team; ",
|
||||
" ",
|
||||
" // We must implement this method and pull the data out manually",
|
||||
$" public void OnImportFromMapEntity({nameof(MapBsp)} mapBsp, {nameof(BspEntity)} entity)",
|
||||
" {",
|
||||
" // Interestingly, because this is named `m_Team`, and our",
|
||||
" // interface has `Team`, this would have been set",
|
||||
" // automagically anyway. But it's better to be explicit!",
|
||||
" m_Team = entity.GetBaseClassData<TeamType>(this, nameof(ITeam.Team));",
|
||||
" Debug.Log($\"This door is usable by the {m_Team} team!\");",
|
||||
" }",
|
||||
"}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c25e8e2e7f7a4efdbc9985c7232a2ed0
|
||||
timeCreated: 1723449065
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Advanced/BaseClassesPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,120 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Advanced/Custom Types")]
|
||||
public class CustomTypesPage : ManualPageBase
|
||||
{
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Text("Tremble also supports syncing custom data types from your maps.");
|
||||
|
||||
Text("For example, imagine you have an enemy that has a random amount of",
|
||||
"health, chosen between two values that you want to set in a map. You could of course add",
|
||||
"two fields, like this:"
|
||||
);
|
||||
CodeWithHeader("Individual fields sample",
|
||||
"[SerializeField] private int m_MinHealth = 10;",
|
||||
"[SerializeField] private int m_MaxHealth = 50;"
|
||||
);
|
||||
|
||||
Text("However, you might prefer a single field of a custom type, something like this:");
|
||||
CodeWithHeader("Custom type sample",
|
||||
"[SerializeField] private IntInRange m_HealthRange = new(10, 50);");
|
||||
|
||||
Text("To do this, first you need a custom type of course (well, you might already have one!)",
|
||||
"- in our example something like this:");
|
||||
CodeWithHeader("IntInRange.cs",
|
||||
"[Serializable]",
|
||||
"public struct IntInRange",
|
||||
"{",
|
||||
" [SerializeField] public int Min;",
|
||||
" [SerializeField] public int Max;",
|
||||
"",
|
||||
" public override string ToString() => $\"{Min}-{Max}\";",
|
||||
"}");
|
||||
|
||||
Text("Now we have our class to store our data, we just need to tell Tremble how to read/write",
|
||||
"this data from our map.");
|
||||
|
||||
Text("To do this, we create a new class extending TrembleFieldConverter,",
|
||||
"and add the [TrembleFieldConverter] attribute to it.");
|
||||
|
||||
CodeWithHeader("IntInRangeFieldConverter.cs",
|
||||
"[TrembleFieldConverter(typeof(IntInRange))]",
|
||||
"public class IntInRangeFieldConverter : TrembleFieldConverter<IntInRange>",
|
||||
"{",
|
||||
" ...",
|
||||
"}");
|
||||
|
||||
Text("Next, you need to implement the AddFieldToFgd method which tells TrenchBroom how to",
|
||||
"display your data. This can be as a string, an integer, a list of values, and more.");
|
||||
|
||||
CodeWithHeader("AddFieldToFgd Method",
|
||||
$"protected override void AddFieldToFgd({nameof(FgdClass)} entityClass, string fieldName, IntInRange defaultValue, MemberInfo target)",
|
||||
"{",
|
||||
" // Add a hint to the end of the description to show the format",
|
||||
" string extraDescription = \" (format: \\\"2-4\\\")\";",
|
||||
"",
|
||||
" // Get the [Tooltip] attribute for this field, if it exists",
|
||||
" target.GetCustomAttributes(out TooltipAttribute existingTooltip);",
|
||||
" ",
|
||||
" // Add a \"string\" field to the FGD class (it's not a float or boolean, for example)",
|
||||
$" entityClass.AddField(new {nameof(FgdStringField)}",
|
||||
" {",
|
||||
" Name = fieldName,",
|
||||
" DefaultValue = defaultValue.ToString(),",
|
||||
" Description = (existingTooltip?.tooltip ?? $\"IntInRange {target.Name}\") + extraDescription",
|
||||
" });",
|
||||
"}");
|
||||
|
||||
Text("Finally, you need to implement the TryGetValueFromMap method which reads your custom data",
|
||||
"from an entity in map. This is used when a map is parsed during import. You can read any data",
|
||||
"from the 'entity' passed in, in any format. This example reads a string value, but you can",
|
||||
"also read integers, floats, and others.");
|
||||
|
||||
CodeWithHeader("TryGetValueFromMap Method",
|
||||
"protected override bool TryGetValueFromMap(BspEntity entity, string key, MapProcessorBase mapProcessor, MemberInfo target, out IntInRange value)",
|
||||
"{",
|
||||
" // Try to read string value for our field",
|
||||
" if (!entity.TryGetString(key, out string rangeIntValue))",
|
||||
" {",
|
||||
" value = default;",
|
||||
" return false; // we could not convert the data",
|
||||
" }",
|
||||
"",
|
||||
" // Now parse our range from the string value in the map.",
|
||||
" // !! NOTE !!: This sample code performs no bounds checking and is",
|
||||
" thus very unsafe. See IntInRangeFieldConverter.cs",
|
||||
" in the Tremble Sample for a much better implementation!",
|
||||
"",
|
||||
" value.Min = int.Parse(rangeIntValue.Split(\"-\")[0]);",
|
||||
" value.Max = int.Parse(rangeIntValue.Split(\"-\")[1]);",
|
||||
" return true; // we succesfully converted the data",
|
||||
"",
|
||||
"}");
|
||||
|
||||
Text("And that's it! Now Tremble will be able to tell TrenchBroom how to display your custom",
|
||||
"type, and it will be able to import it from maps without issue.");
|
||||
|
||||
Text("Feel free to check out the real 'IntInRange.cs' and 'IntInRangeFieldConverter.cs' classes",
|
||||
"in the Tremble Sample folder, or look in Tremble's FieldConverters folder to see all the",
|
||||
"built-in field converters for things like Vector3s, strings, Materials, and more!");
|
||||
}
|
||||
|
||||
private void Test(out MinMax mm)
|
||||
{
|
||||
mm.Min = 2;
|
||||
mm.Max = 2;
|
||||
}
|
||||
}
|
||||
|
||||
struct MinMax
|
||||
{
|
||||
public int Min;
|
||||
public int Max;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88bb368f84f84983aa5e46dd6b28b70e
|
||||
timeCreated: 1725216144
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Advanced/CustomTypesPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,97 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Advanced/Map Processors")]
|
||||
public class MapProcessorPage : ManualPageBase
|
||||
{
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Text(
|
||||
$"While {nameof(IOnImportFromMapEntity)} can cover a lot of bases for custom import logic,",
|
||||
"sometimes you need to either:"
|
||||
);
|
||||
|
||||
Bullet(
|
||||
"look at the map as a whole - for example, to capture all",
|
||||
"entities of a certain class into a list, and pass this to some system"
|
||||
);
|
||||
|
||||
Bullet(
|
||||
"or, you might want to use Editor-only functionality, which can be tricky",
|
||||
"to write inside an OnImportFromMapEntity callback."
|
||||
);
|
||||
|
||||
Text(
|
||||
$"For this, you can create your own {nameof(MapProcessorBase)} subclass, and override the",
|
||||
"functions you need."
|
||||
);
|
||||
|
||||
Text(
|
||||
"An example of this is provided in SampleMapProcessor.cs. The example finds all",
|
||||
"the Sheep Spawners in the map, and logs their position. However in a real game",
|
||||
"you might, for example, take the positions of these and write them into a",
|
||||
"ScriptableObject which could be later used by a minimap system."
|
||||
);
|
||||
|
||||
Text(
|
||||
"Map Processors can either be set per-Map or in the Tremble Pipeline settings to affect every",
|
||||
"map in your project.");
|
||||
|
||||
Number("To set a per-Map processor, click your map file in the",
|
||||
"Project tab, and ensure your map processor class(es) are set, like this:"
|
||||
);
|
||||
|
||||
Image("T_Manual_MapProcessor");
|
||||
|
||||
Number("To set Map processors globally for your project, open the Pipeline settings.");
|
||||
ActionBar_SingleAction("Open Pipeline Settings", () =>
|
||||
{
|
||||
const string TREMBLE_PIPELINE_PATH = "Project/Tremble/4 Pipeline";
|
||||
SettingsService.OpenProjectSettings(TREMBLE_PIPELINE_PATH);
|
||||
});
|
||||
|
||||
H1("Sample Map Processor");
|
||||
Foldout("Show Code", () =>
|
||||
{
|
||||
Code(
|
||||
$"using {nameof(TinyGoose)}.{nameof(Tremble)};",
|
||||
"",
|
||||
$"public class MyCoolMapProcessor : {nameof(MapProcessorBase)}",
|
||||
"{",
|
||||
$" public override void OnProcessingStarted({nameof(TrembleMapImportSettings)} context, GameObject root, {nameof(MapBsp)} mapBsp)",
|
||||
" {",
|
||||
" Debug.Log($\"Map processing started for {mapBsp.MapName}\");",
|
||||
" }",
|
||||
$" public override void OnProcessingCompleted({nameof(TrembleMapImportSettings)} context, GameObject root, {nameof(MapBsp)} mapBsp)",
|
||||
" {",
|
||||
" Debug.Log($\"Map processing completed for {mapBsp.MapName} - all entities spawned\");",
|
||||
" }",
|
||||
" ",
|
||||
$" public override void ProcessWorldSpawnProperties({nameof(TrembleMapImportSettings)} context, {nameof(MapBsp)} mapBsp, {nameof(BspEntity)} entity, GameObject rootGameObject)",
|
||||
" {",
|
||||
" Debug.Log($\"Worldspawn created for {mapBsp.MapName} - map-wide properties can be read from 'entity'\");",
|
||||
" }",
|
||||
" ",
|
||||
$" public override void ProcessPrefabEntity({nameof(TrembleMapImportSettings)} context, {nameof(MapBsp)} mapBsp, {nameof(BspEntity)} entity, GameObject prefab)",
|
||||
" {",
|
||||
" Debug.Log(\"Found a prefab!\");",
|
||||
" }",
|
||||
$" public override void ProcessBrushEntity({nameof(TrembleMapImportSettings)} context, {nameof(MapBsp)} mapBsp, {nameof(BspEntity)} entity, GameObject brush)",
|
||||
" {",
|
||||
" Debug.Log(\"Found a brush!\");",
|
||||
" }",
|
||||
$" public override void ProcessPointEntity({nameof(TrembleMapImportSettings)} context, {nameof(MapBsp)} mapBsp, {nameof(BspEntity)} entity, GameObject point)",
|
||||
" {",
|
||||
" Debug.Log(\"Found a point!\");",
|
||||
" }",
|
||||
"}");
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a71f6a787fc471cbaabca9141e578fe
|
||||
timeCreated: 1723449126
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Advanced/MapProcessorPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,58 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Advanced/Custom Logic with IOnImportFromMapEntity")]
|
||||
public class OnImportFromMapEntityPage : ManualPageBase
|
||||
{
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Text(
|
||||
"Sometimes, the automated import which takes entity properties from TrenchBroom cannot",
|
||||
"convert the entity fully, or you need to add custom processing logic to translate the",
|
||||
"data afterwards."
|
||||
);
|
||||
|
||||
Text(
|
||||
"You can see an example of this in SheepSpawner.cs in the sample project.",
|
||||
"In this case, we are importing a Point Entity with various properties,",
|
||||
"but at runtime we set up a reference to a default prefab to spawn, if not set in TrenchBroom.",
|
||||
$"So, by using this interface and handling OnImportFromMapEntity({nameof(MapBsp)} mapBsp, {nameof(BspEntity)} entity),",
|
||||
"we can wire this up before the GameObject is saved into the imported map."
|
||||
);
|
||||
|
||||
Text(
|
||||
"You might also want to add extra components to a Brush entity - for example,",
|
||||
"adding a Rigidbody:"
|
||||
);
|
||||
|
||||
H1("Code sample");
|
||||
Code(
|
||||
$"[{FormatAttributeName(typeof(BrushEntityAttribute))}(\"rigidbody\", category: \"misc\")]",
|
||||
$"public class RigidbodyEntity : MonoBehaviour, {nameof(IOnImportFromMapEntity)}",
|
||||
"{",
|
||||
" // Customisable mass for the rigidbody - but 1kg by default",
|
||||
" [SerializeField] private float m_Mass = 1f;",
|
||||
" ",
|
||||
" // Called after importing this entity into the map.",
|
||||
$" public void OnImportFromMapEntity({nameof(MapBsp)} mapBsp, {nameof(BspEntity)} entity)",
|
||||
" {",
|
||||
" // Turn all colliders for this mesh convex (required for Rigidbodies)",
|
||||
" foreach (MeshCollider meshCollider in gameObject.GetComponentsInChildren<MeshCollider>())",
|
||||
" {",
|
||||
" meshCollider.convex = true;",
|
||||
" }",
|
||||
" ",
|
||||
" // Finally add the rigidbody to the entity, and set its mass.",
|
||||
" Rigidbody rb = gameObject.AddComponent<Rigidbody>();",
|
||||
" rb.mass = m_Mass;",
|
||||
" }",
|
||||
"}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e143c387f9646d18f3ac2ddbc84093d
|
||||
timeCreated: 1723449090
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Advanced/OnImportFromMapEntityPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,40 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System;
|
||||
using UnityEditor;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Advanced/Pipeline")]
|
||||
public class PipelinePage : ManualPageBase
|
||||
{
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Text("When Tremble imports a map, it performs a number of processing steps on it.");
|
||||
|
||||
Text(
|
||||
"From the Pipeline settings, you can choose which steps to perform, and which",
|
||||
"custom map processors (if any) you want to run. You can speed up import",
|
||||
"by disabling any steps which your game does not use."
|
||||
);
|
||||
|
||||
Text("The settings looks like this:");
|
||||
|
||||
Image("T_Manual_Pipeline");
|
||||
|
||||
Callout(
|
||||
"Note that each step shows how long it took to run, the last time",
|
||||
"a map was imported."
|
||||
);
|
||||
|
||||
ActionBar_SingleAction("Open Pipeline Settings", () =>
|
||||
{
|
||||
const string TREMBLE_PIPELINE_PATH = "Project/Tremble/4 Pipeline";
|
||||
SettingsService.OpenProjectSettings(TREMBLE_PIPELINE_PATH);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4185f010c3e840a9bff636ae5998e587
|
||||
timeCreated: 1728887902
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Advanced/PipelinePage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,73 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Advanced/Runtime Querying")]
|
||||
public class RuntimeQueryingPage : ManualPageBase
|
||||
{
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Text(
|
||||
"At runtime, Tremble does not perform any logic and has zero overhead by design.",
|
||||
"Almost all Tremble functionality only runs in the Editor. However, you may need to query",
|
||||
"a loaded map to find certain objects at runtime."
|
||||
);
|
||||
|
||||
Text(
|
||||
"Of course, since entities are just MonoBehaviours, you can use Unity's functionality",
|
||||
"(such as gameObject.GetComponentsInChildren<T>()) to find all objects of a given type."
|
||||
);
|
||||
|
||||
Text(
|
||||
"However, if you want to find a specific instance of an entity in the map,",
|
||||
"you can do the following:"
|
||||
);
|
||||
|
||||
Number(
|
||||
"Ensure the entity you want to find is marked with a unique",
|
||||
$"{TrembleSyncSettings.Get().IdentityPropertyName} property in TrenchBroom. You can also have multiple",
|
||||
$"objects with the same {TrembleSyncSettings.Get().IdentityPropertyName}, but when you query the map",
|
||||
"you will then get a list of entities back."
|
||||
);
|
||||
Indent(() =>
|
||||
{
|
||||
Bullet(
|
||||
"For example, in the worldspawn entity you could have a start_spawn field",
|
||||
"which names a spawn point to start from. We'll set it to 'my_cool_spawnpoint'.",
|
||||
$"Then, you give your spawn point entity in the world a {TrembleSyncSettings.Get().IdentityPropertyName}"
|
||||
,"field, with the value 'my_cool_spawnpoint'."
|
||||
);
|
||||
});
|
||||
|
||||
Number(
|
||||
$"Now, given a reference to the {nameof(MapDocument)} for your map (which is added to the root",
|
||||
$"GameObject), you can query for your {TrembleSyncSettings.Get().IdentityPropertyName} with the Q() method."
|
||||
);
|
||||
|
||||
Code(
|
||||
"// Get the map document - assumes one map in the scene.",
|
||||
"// You might store a reference somewhere to this instead.",
|
||||
"",
|
||||
$"{nameof(MapDocument)} map = GameObject.FindAnyObjectByType<{nameof(MapDocument)}>();",
|
||||
"",
|
||||
$"// 1. Find a single entity with this {TrembleSyncSettings.Get().IdentityPropertyName}",
|
||||
"if (map.Q(\"my_cool_spawnpoint\", out SpawnPoint spawnPoint))",
|
||||
"{",
|
||||
" spawnPoint.DoAThing();",
|
||||
"}",
|
||||
"",
|
||||
$"// 2. Find many entities with this {TrembleSyncSettings.Get().IdentityPropertyName}",
|
||||
"if (map.Q(\"my_cool_spawnpoint\", out SpawnPoint[] spawnPoints))",
|
||||
"{",
|
||||
" foreach (SpawnPoint spawnPoint in spawnPoints)",
|
||||
" {",
|
||||
" spawnPoint.DoAThing();",
|
||||
" }",
|
||||
"}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d23c1b332fc42a98456960d6ee4e7de
|
||||
timeCreated: 1723448990
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Advanced/RuntimeQueryingPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbb8db30e0c04bceaa04fcd01ce6d5c1
|
||||
timeCreated: 1723137362
|
||||
@@ -0,0 +1,49 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Basics/Create Map", "Create your first map")]
|
||||
public class CreateMapPage : ManualPageBase
|
||||
{
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Number(
|
||||
"In the project window, right-click and select 'Create' > 'Tremble Map'. Give your map a name,",
|
||||
"then hit enter."
|
||||
);
|
||||
|
||||
ActionBar_SingleAction("Create new map called 'Test' in Assets", () =>
|
||||
{
|
||||
MapFileAsset mapFileAsset = MapFileAsset.CreateInstance<MapFileAsset>();
|
||||
|
||||
AssetDatabase.CreateAsset(mapFileAsset, "Assets/MAP_Test.asset");
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
});
|
||||
|
||||
Number(
|
||||
"TrenchBroom will open the new map for you to edit, with your project's materials",
|
||||
"available to use."
|
||||
);
|
||||
|
||||
Number(
|
||||
"Since you have not yet marked any Unity scripts as entities, you will not see any",
|
||||
"in TrenchBroom yet and can only create worldspawn brushes for now. See",
|
||||
"the 'Entities' section to get started!"
|
||||
);
|
||||
ActionBar_SingleAction("Read about Entities", () => GoToPage(typeof(EntitiesOverviewPage)));
|
||||
|
||||
Number("When you're ready, save the map and return to Unity.");
|
||||
Number("You should see a prompt - click 'Yep!'. Your new map is added to your current Unity scene.");
|
||||
|
||||
Image("T_Manual_CreateMap", width: 300f);
|
||||
|
||||
Callout("If the prompt doesn't show, or you want to add it to another scene, manually drag your",
|
||||
"new map file into the scene.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43b737fff371496b807982db7eb1e9ad
|
||||
timeCreated: 1723137369
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Basics/CreateMapPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,105 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Basics/Live Update", "Using Live Update")]
|
||||
public class LiveUpdatePage : ManualPageBase
|
||||
{
|
||||
private static readonly string[] REFRESH_MODES = { "Disabled", "Enabled", "Enabled Outside Playmode" };
|
||||
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Experimental();
|
||||
|
||||
int autoRefreshMode = EditorPrefs.GetInt("kAutoRefreshMode");
|
||||
if (autoRefreshMode != 1)
|
||||
{
|
||||
Callout($"Your project uses Auto Refresh Mode: {REFRESH_MODES[autoRefreshMode]}. This",
|
||||
$"will mean that Live Update will not function. Change it to {REFRESH_MODES[1]} to",
|
||||
"use Live Update!");
|
||||
ActionBar_SingleAction("Enable Auto Refresh during playmode", () => EditorPrefs.SetInt("kAutoRefreshMode", 1));
|
||||
}
|
||||
|
||||
Text(
|
||||
"Tremble supports Live Editing - the act of editing a map while in Unity Editor's playmode.",
|
||||
"All you need to do is save changes to your map file while the game is running in editor playmode.",
|
||||
"The map is imported as normal, and then Tremble will try to 'reinstance' the map in memory."
|
||||
);
|
||||
|
||||
Foldout("Wait, what's reinstancing?", () =>
|
||||
{
|
||||
Text("What this means is, Tremble will:");
|
||||
|
||||
Bullet("Destroy all worldspawn geometry, and copy the new geometry from the new map");
|
||||
Bullet("For entities:");
|
||||
Indent(() =>
|
||||
{
|
||||
Bullet(
|
||||
"If an entity is not present in the running game, spawn it (note: this may mean, for example,",
|
||||
"that if you kill an enemy and then save the map, the enemy may get respawned)."
|
||||
);
|
||||
Bullet(
|
||||
"If an entity is present in the running game, but not in the map, it is removed",
|
||||
"(this does not work in all cases!)"
|
||||
);
|
||||
Bullet(
|
||||
"If any entity properties have changed, and are simple properties",
|
||||
"(floats, ints, Vector3s), these are updated."
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
H1("Handling Live Update logic");
|
||||
{
|
||||
H2("General Usage");
|
||||
|
||||
Text(
|
||||
"If you need to re-run some logic in an entity after it is LiveUpdated, you can implement",
|
||||
$"the {nameof(IOnLiveUpdate)} interface, and override the OnLiveUpdate() method to perform any custom",
|
||||
"logic."
|
||||
);
|
||||
|
||||
Text(
|
||||
"For example, finding the list of entities of a certain type (as these may have",
|
||||
"changed as a result of the map changing)."
|
||||
);
|
||||
|
||||
Image("T_Manual_LiveUpdate1");
|
||||
|
||||
H2("Simpler Usage");
|
||||
|
||||
Text(
|
||||
"If this logic is identical to what would usually happen in your Start or Awake methods,",
|
||||
$"you can instead implement the {nameof(IOnLiveUpdate_Simple)} interface."
|
||||
);
|
||||
|
||||
Text(
|
||||
"This will signal to Tremble that after a LiveUpdate occurs, it should call OnDestroy,",
|
||||
"followed by Awake and Start (in that order) on your entity. That way, as long as your",
|
||||
"Awake/Start methods set your entity up, and OnDestroy removes any state, it will 'just work'!"
|
||||
);
|
||||
|
||||
Image("T_Manual_LiveUpdate2");
|
||||
}
|
||||
|
||||
H2("Warnings!");
|
||||
{
|
||||
Text(
|
||||
"If LiveUpdate goes wrong or breaks, your game may be left in a broken state.",
|
||||
"To recover from this, you'll need to stop playmode, and start it again."
|
||||
);
|
||||
|
||||
Callout(
|
||||
"Known bug: Sometimes, after LiveUpdate has failed, the map is left in a broken state",
|
||||
"outside of playmode too. This is a rare bug that I've only seen a handful of times.",
|
||||
"Of course, if this occurs, simply re-import your map again after exiting playmode to fix it."
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5da16a3f20f7452f92a7f6ca768bb67b
|
||||
timeCreated: 1723449031
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Basics/LiveUpdatePage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,27 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Basics/Settings", "Tremble's Settings")]
|
||||
public class SettingsPage : ManualPageBase
|
||||
{
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Text(
|
||||
"Tremble's default settings are designed to be suitable for most users, and most games.",
|
||||
"If you're a bit more advanced, or just want to tweak various things - click ''Tools'' > ",
|
||||
"''Tremble'' > ''Open Settings...'' in the Unity menu."
|
||||
);
|
||||
|
||||
Text(
|
||||
"Each tab shows settings for a different aspect of Tremble.",
|
||||
"Help text is provided for each option."
|
||||
);
|
||||
|
||||
ActionBar_SingleAction("Open Settings for me", TrembleEditorAPI.OpenSettings);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00222940e88a45a3ac88a8fa87192328
|
||||
timeCreated: 1723137185
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Basics/SettingsPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,71 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Basics/Sync Toolbar")]
|
||||
public class SyncOverlayPage : ManualPageBase
|
||||
{
|
||||
private bool m_ShowAlreadyHere;
|
||||
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Text(
|
||||
"By default, Tremble adds a toolbar to your scene view to quickly sync settings to",
|
||||
"TrenchBroom, or to (re)import your map."
|
||||
);
|
||||
|
||||
Text(
|
||||
"You can reopen it with \"Tools\" > \"Tremble\" > \"Show Sync Toolbar\" (Unity 2022+)",
|
||||
"if you lose it, or by right-clicking on your scene tab and clicking \"Overlay Menu\"",
|
||||
"(or hitting [`] on your keyboard) and selecting \"Tremble Sync\".");
|
||||
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
ActionBar_SingleAction("Open the Sync Toolbar for me", () => SceneView.AddOverlayToActiveView(new TrembleSyncOverlay()));
|
||||
#endif
|
||||
|
||||
H1("Toolbar Buttons");
|
||||
Text("The sync toolbar looks like this:");
|
||||
ToolbarButtonDescription("T_TB_Import", "Re-import map(s) in current scene from TrenchBroom");
|
||||
ToolbarButtonDescription("T_TB_Sync", "Sync Unity prefabs and materials to TrenchBroom");
|
||||
ToolbarButtonDescription("T_TB_Config", "Open Tremble's Settings");
|
||||
ToolbarButtonDescription("T_TB_Manual", "Open the Tremble Manual (this!)");
|
||||
|
||||
ActionBar(() =>
|
||||
{
|
||||
Action("Import", TrembleEditorAPI.ReimportCurrentMap);
|
||||
Action("Sync", TrembleEditorAPI.SyncToTrenchBroom);
|
||||
Action("Settings", TrembleEditorAPI.OpenSettings);
|
||||
Action("Manual", () => m_ShowAlreadyHere = true);
|
||||
});
|
||||
|
||||
if (m_ShowAlreadyHere)
|
||||
{
|
||||
Text("You silly! You're already in the manual!");
|
||||
}
|
||||
}
|
||||
|
||||
private void ToolbarButtonDescription(string textureName, string description)
|
||||
{
|
||||
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
|
||||
{
|
||||
Image(textureName, 30f, centred: false);
|
||||
GUILayout.BeginVertical();
|
||||
{
|
||||
GUILayout.Space(10f * ManualStyles.Scale);
|
||||
GUILayout.Label(description, ManualStyles.Styles.Text);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
SmallSpace();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7dbe33a0d0446e381e8d0316f066317
|
||||
timeCreated: 1723117770
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Basics/SyncOverlayPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d822fe9fde64471bed45f0c6381719e
|
||||
timeCreated: 1726388519
|
||||
@@ -0,0 +1,181 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Debug/Sanity Check")]
|
||||
public class DebugSanityCheckPage : ManualPageBase
|
||||
{
|
||||
private PrefabNameLookup m_PrefabNameLookup;
|
||||
private MapTypeLookup m_MapTypeLookup;
|
||||
|
||||
private readonly Dictionary<Type, MonoScript> m_TypeToMonoScript = new();
|
||||
|
||||
private int m_SelectedTabIdx = 0;
|
||||
private readonly string[] m_TabNames = new[] { "Basics", "Entities" };
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
TrembleSyncSettings syncSettings = TrembleSyncSettings.Get();
|
||||
m_PrefabNameLookup = new(syncSettings);
|
||||
m_MapTypeLookup = new(syncSettings);
|
||||
}
|
||||
|
||||
protected override void OnGUI()
|
||||
{
|
||||
Tabs(ref m_SelectedTabIdx, m_TabNames);
|
||||
|
||||
switch (m_SelectedTabIdx)
|
||||
{
|
||||
case 0:
|
||||
OnBasicsGUI();
|
||||
break;
|
||||
case 1:
|
||||
OnEntitiesGUI();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBasicsGUI()
|
||||
{
|
||||
Text("This page will verify that Tremble is installed and working correctly!");
|
||||
|
||||
// TB?
|
||||
bool trenchBroomInstalled = !TrenchBroomUtil.TrenchBroomPath.IsNullOrEmpty();
|
||||
CheckListItem("TrenchBroom installed and detected?", trenchBroomInstalled);
|
||||
|
||||
if (!trenchBroomInstalled)
|
||||
{
|
||||
Callout("If TrenchBroom is installed, but not detected here, open it",
|
||||
"and Tremble should detect its location!");
|
||||
}
|
||||
|
||||
// Installed game into TB?
|
||||
bool gameFolderExists = Directory.Exists(TrenchBroomUtil.GetGameFolder());
|
||||
CheckListItem("TrenchBroom game folder exists?", gameFolderExists, "Sync to create it!", TrembleEditorAPI.SyncToTrenchBroom);
|
||||
|
||||
bool gameInstalledInTBPrefs = TrenchBroomUtil.DoesEnginePathExistInTrenchBroomPrefs();
|
||||
CheckListItem("TrenchBroom knows game location?", gameInstalledInTBPrefs, "Sync to create it!", TrembleEditorAPI.SyncToTrenchBroom);
|
||||
|
||||
// BaseQ3 folder
|
||||
bool baseQ3FolderExists = Directory.Exists(TrembleConsts.BASEQ3_PATH);
|
||||
CheckListItem("BaseQ3 folder exists in Library?", baseQ3FolderExists, "Sync to create it!", TrembleEditorAPI.SyncToTrenchBroom);
|
||||
|
||||
// DLL loaded?
|
||||
bool dllIsLoaded = Q3Map2Dll.IsLoaded;
|
||||
CheckListItem("Q3Map2 DLL loaded successfully?", dllIsLoaded);
|
||||
}
|
||||
|
||||
private void OnEntitiesGUI()
|
||||
{
|
||||
Foldout("Prefab Entities", () =>
|
||||
{
|
||||
Text("The following are the prefabs that Tremble knows about:");
|
||||
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
{
|
||||
foreach (string prefabPath in m_PrefabNameLookup.AllPrefabPaths)
|
||||
{
|
||||
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
||||
|
||||
m_PrefabNameLookup.TryGetMapNameFromPrefabPath(prefabPath, out string mapName);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.PrefixLabel(mapName);
|
||||
EditorGUILayout.ObjectField(prefab, typeof(GameObject), false);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
});
|
||||
|
||||
Foldout("Point Entities", () =>
|
||||
{
|
||||
Text("The following are the [PointEntity] MonoBehaviours that Tremble knows about:");
|
||||
|
||||
bool wasAnyPresent = false;
|
||||
|
||||
foreach (Type type in m_MapTypeLookup.AllTypes)
|
||||
{
|
||||
if (!m_MapTypeLookup.TryGetMapNameFromClass(type, out string mapName))
|
||||
{
|
||||
Text($"Invalid: '{type.Name}' - no map name known!");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!m_MapTypeLookup.TryGetEntityTypeFromMapName(mapName, out EntityType entityType) || entityType != EntityType.Point)
|
||||
continue;
|
||||
|
||||
DisabledTypeField(type, mapName);
|
||||
wasAnyPresent = true;
|
||||
}
|
||||
|
||||
if (!wasAnyPresent)
|
||||
{
|
||||
Text("There are none (which might be fine)!");
|
||||
}
|
||||
});
|
||||
|
||||
Foldout("Brush Entities", () =>
|
||||
{
|
||||
Text("The following are the [BrushEntity] MonoBehaviours that Tremble knows about:");
|
||||
bool wasAnyPresent = false;
|
||||
|
||||
foreach (Type type in m_MapTypeLookup.AllTypes)
|
||||
{
|
||||
if (!m_MapTypeLookup.TryGetMapNameFromClass(type, out string mapName))
|
||||
{
|
||||
Text($"Invalid: '{type.Name}' - no map name known!");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!m_MapTypeLookup.TryGetEntityTypeFromMapName(mapName, out EntityType entityType) || entityType != EntityType.Brush)
|
||||
continue;
|
||||
|
||||
DisabledTypeField(type, mapName);
|
||||
wasAnyPresent = true;
|
||||
}
|
||||
|
||||
if (!wasAnyPresent)
|
||||
{
|
||||
Text("There are none (which might be fine)!");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void DisabledTypeField(Type type, string label)
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
{
|
||||
if (!m_TypeToMonoScript.TryGetValue(type, out MonoScript monoScript))
|
||||
{
|
||||
GameObject go = new("Tester");
|
||||
MonoBehaviour mb = (MonoBehaviour)go.AddComponent(type);
|
||||
monoScript = MonoScript.FromMonoBehaviour(mb);
|
||||
m_TypeToMonoScript[type] = monoScript;
|
||||
|
||||
GameObject.DestroyImmediate(go);
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.PrefixLabel(label);
|
||||
EditorGUILayout.ObjectField(monoScript, typeof(MonoScript), false);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7c8885112604038b963d644ebbb4ead
|
||||
timeCreated: 1726483054
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Debug/DebugSanityCheckPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,68 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Debug/Entity Explorer")]
|
||||
public class DebugShowEntitiesPage : ManualPageBase
|
||||
{
|
||||
private FgdWriter m_FgdWriter;
|
||||
|
||||
private string[] m_ClassList;
|
||||
private int m_SelectedClassIdx = 0;
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
m_FgdWriter = TrembleSync.GatherEntities();
|
||||
|
||||
m_ClassList = m_FgdWriter.BaseClasses
|
||||
.Select(bc => $"@BaseClass {bc.Name}")
|
||||
.Concat(m_FgdWriter.Classes.Select(c => $"@{c.Type}Class {c.Name}"))
|
||||
.Prepend("(select a class...)")
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
protected override void OnGUI()
|
||||
{
|
||||
m_SelectedClassIdx = EditorGUILayout.Popup(m_SelectedClassIdx, m_ClassList);
|
||||
|
||||
int selectedClassIdx = m_SelectedClassIdx - 1;
|
||||
if (selectedClassIdx < 0)
|
||||
{
|
||||
Text("Select a class above to see its entity definition!");
|
||||
return;
|
||||
}
|
||||
|
||||
FgdClass entityClass = (selectedClassIdx < m_FgdWriter.BaseClasses.Count)
|
||||
? m_FgdWriter.BaseClasses[selectedClassIdx]
|
||||
: m_FgdWriter.Classes[selectedClassIdx - m_FgdWriter.BaseClasses.Count];
|
||||
|
||||
MemoryStream memoryStream = new();
|
||||
|
||||
// Write to memory
|
||||
using StreamWriter writer = new(memoryStream, Encoding.ASCII);
|
||||
entityClass.WriteFgd(writer, TrembleSyncSettings.Get().ImportScale);
|
||||
writer.Flush();
|
||||
|
||||
// Rewind and read
|
||||
memoryStream.Position = 0;
|
||||
using StreamReader reader = new(memoryStream, Encoding.ASCII);
|
||||
string snippet = reader.ReadToEnd().Replace("\t", " ");
|
||||
|
||||
CodeWithHeader($"[{entityClass.Type}] {entityClass.Name}", snippet);
|
||||
|
||||
Text("Above is how the entity is passed to TrenchBroom. If you're familiar with FGD files,",
|
||||
"this will look very familiar! If not, you basically are looking to make sure the name",
|
||||
"is what you would expect, and any fields that you wish to edit on entities of that",
|
||||
"class are present.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2dc49cc1fab340b8a6d97e6fbff9fe66
|
||||
timeCreated: 1726387089
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Debug/DebugShowEntitiesPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,112 @@
|
||||
//
|
||||
// This file is part of the Tremble package by Tiny Goose.
|
||||
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
|
||||
//
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TinyGoose.Tremble.Editor
|
||||
{
|
||||
[ManualPage("Debug/Material Explorer")]
|
||||
public class DebugShowMaterialsPage : ManualPageBase
|
||||
{
|
||||
private readonly Dictionary<string, List<Texture>> m_Textures = new();
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
int texSize = TrembleSyncSettings.Get().MaterialExportSize.ToIntSize();
|
||||
|
||||
string texturesPath = TrembleConsts.BASE_MATERIALS_PATH;
|
||||
foreach (string dir in Directory.GetDirectories(texturesPath))
|
||||
{
|
||||
string[] pngFiles = Directory.GetFiles(dir, "*.png");
|
||||
if (pngFiles.Length == 0)
|
||||
continue;
|
||||
|
||||
List<Texture> textures = new(pngFiles.Length);
|
||||
|
||||
foreach (string textureFile in pngFiles)
|
||||
{
|
||||
byte[] textureBytes = File.ReadAllBytes(textureFile);
|
||||
|
||||
Texture2D texture = new(texSize, texSize);
|
||||
texture.name = Path.GetFileNameWithoutExtension(textureFile);
|
||||
texture.LoadImage(textureBytes);
|
||||
|
||||
textures.Add(texture);
|
||||
}
|
||||
|
||||
m_Textures[Path.GetFileName(dir)] = textures;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDeInit()
|
||||
{
|
||||
foreach (List<Texture> textures in m_Textures.Values)
|
||||
{
|
||||
foreach (Texture texture in textures)
|
||||
{
|
||||
Texture.DestroyImmediate(texture);
|
||||
}
|
||||
}
|
||||
|
||||
m_Textures.Clear();
|
||||
}
|
||||
|
||||
protected override void OnGUI()
|
||||
{
|
||||
float thumbnailSize = 64f * ManualStyles.Scale;
|
||||
float labelSize = thumbnailSize + 40f * ManualStyles.Scale;
|
||||
int numWide = Mathf.Max(1, Mathf.FloorToInt(PageWidth / labelSize) - 2);
|
||||
|
||||
foreach (string textureFolder in m_Textures.Keys)
|
||||
{
|
||||
H1(textureFolder);
|
||||
{
|
||||
int cell = 0;
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
foreach (Texture texture in m_Textures[textureFolder])
|
||||
{
|
||||
GUILayout.BeginVertical();
|
||||
{
|
||||
GUILayout.BeginHorizontal(GUILayout.Width(labelSize));
|
||||
{
|
||||
GUILayout.Space((labelSize - thumbnailSize) / 2f);
|
||||
GUIContent content = new(texture, texture.name);
|
||||
GUILayout.Box(content, GUILayout.Width(thumbnailSize), GUILayout.Height(thumbnailSize));
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Label(texture.name, ManualStyles.Styles.CenteredGreyMiniLabel, GUILayout.Width(labelSize));
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
// New row?
|
||||
if (++cell >= numWide)
|
||||
{
|
||||
cell = 0;
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.Space(1f);
|
||||
GUILayout.BeginHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
if (cell <= numWide)
|
||||
{
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1d737f97a4f45c193f15ac0551af98e
|
||||
timeCreated: 1726390246
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 277805
|
||||
packageName: Tremble - Map Importer
|
||||
packageVersion: 1.11.1
|
||||
assetPath: Assets/Tremble/Editor/Manual/Pages/Debug/DebugShowMaterialsPage.cs
|
||||
uploadId: 939664
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: efd666aa9a5c4579a55f666673349d69
|
||||
timeCreated: 1723201715
|
||||
Loaded 100 of 999 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user