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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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using System;
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using UnityEngine;
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namespace TinyGoose.Tremble
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{
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/// <summary>
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/// Marks this MonoBehaviour as a component which can be added to empty GameObjects as a Point entity.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class PointEntityAttribute : EntityAttributeBase
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{
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/// <summary>
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/// A Tremble-compatible Point entity.
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/// </summary>
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/// <param name="trenchBroomName">The name in TrenchBroom. e.g. "cool_entity".</param>
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/// <param name="category">The category for TrenchBroom. e.g. "ent".</param>
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/// <param name="colour">The colour of the entity in TrenchBroom. e.g. green is "0.0 1.0 0.0".</param>
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/// <param name="sprite">The sprite to show in TrenchBroom. Must be the name of a texture in your project. e.g. "T_MyTexture".</param>
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/// <param name="size">The size of the cube for this entity in TrenchBroom. e.g. 5.</param>
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public PointEntityAttribute(string trenchBroomName = null, string category = null, string colour = null, string sprite = null, float size = 0.25f)
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: base(trenchBroomName, category)
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{
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m_Size = size;
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m_Sprite = sprite;
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m_Colour = colour.TryParseQ3Colour(out Color value) ? value : Color.white;
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}
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private readonly Color? m_Colour;
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private readonly string m_Sprite;
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private readonly float m_Size;
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public Color Colour => m_Colour ?? Color.white;
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public string Sprite => m_Sprite;
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public float Size => m_Size;
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}
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}
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