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using UnityEngine;
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using UnityEditor;
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namespace KinematicCharacterController
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{
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[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
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public class ReadOnlyPropertyDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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}
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