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using Code.Infrastructure.Generators;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Volume
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{
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[Config("Configs/PostProcessing/VolumeSetting", true)]
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[CreateAssetMenu(fileName = "VolumeSettings", menuName = "Configs/PostProcessing/VolumeSetting")]
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public class VolumeSettings : ScriptableObject
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{
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public AssetReference prefab;
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public VolumeId id;
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public bool doNotDestroyOnLoad;
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}
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}
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