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using Code.Infrastructure.Generators;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Code.Infrastructure.UI
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{
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[CreateAssetMenu(fileName = "CanvasSettings", menuName = "Configs/UI/CanvasSettings")]
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[Config("Configs/UI/CanvasSettings")]
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public class CanvasSettings : ScriptableObject
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{
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public RenderMode RenderMode;
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public int OrderInLayer;
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public CanvasScaler.ScaleMode ScaleMode;
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public int ReferenceResolutionX;
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public int ReferenceResolutionY;
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public float PlaneDistance;
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}
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}
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