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using Code.Infrastructure.Generators;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.SceneLoader
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{
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[Config("Configs/SceneConfig", true)]
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[CreateAssetMenu(fileName = "SceneInfo", menuName = "Configs/SceneConfig")]
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public class SceneInfo : ScriptableObject
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{
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public AssetReference SceneAsset;
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public SceneId SceneId;
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}
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}
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