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using Code.Infrastructure.Generators;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Code.Infrastructure.Input
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{
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[Config("Configs/InputService")]
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[CreateAssetMenu(fileName = "InputService", menuName = "Configs/InputService")]
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public class InputServiceConfig : ScriptableObject
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{
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public InputActionAsset inputActionAsset;
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}
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}
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