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using Code.Infrastructure.Generators;
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namespace Code.Infrastructure.Camera.CameraStates
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{
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[State(typeof(CameraMode),typeof(CameraStateMachineContext), ManualInherit = true)]
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public partial class NoneCameraState : BaseCameraState
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{
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public NoneCameraState(CameraStateMachineContext context) : base(context)
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{
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}
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public override CameraMode MyState => CameraMode.None;
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public override void Update()
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{
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}
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public override void LateUpdate()
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{
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}
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}
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}
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