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using UnityEngine;
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namespace Code.Infrastructure.Camera
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{
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public class CameraStateMachineRunner : MonoBehaviour
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{
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private CameraStateMachine _cameraStateMachine;
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public void SetStateMachine(CameraStateMachine cameraStateMachine) => _cameraStateMachine = cameraStateMachine;
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private void Update() => _cameraStateMachine.Update();
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private void LateUpdate() => _cameraStateMachine.LateUpdate();
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}
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}
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