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ThomasCharester committed 2026-09-20 15:26:03 +03:00
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using System;
using Code.Infrastructure.Configs;
using Cysharp.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering.Universal;
using UnityEngine.ResourceManagement.AsyncOperations;
using Object = UnityEngine.Object;
namespace Code.Infrastructure.Camera
{
public interface ICameraFactory
{
UniTask<CameraStateMachineContext.CameraLoadedData> CreateCameraStateMachine();
void CreateCameraStateMachineRunner(CameraStateMachine cameraStateMachine);
}
public class CameraFactory : IDisposable, ICameraFactory
{
private AsyncOperationHandle<GameCamera> _configHandle;
private GameCamera _config;
private AssetReference _gameCameraConfigReference;
private UnityEngine.Camera _camera;
public CameraFactory(IConfigLocator configLocator)
{
_gameCameraConfigReference = configLocator.TryGetConfigAssetReference<GameCamera>();
}
public async UniTask<CameraStateMachineContext.CameraLoadedData> CreateCameraStateMachine()
{
_configHandle = Addressables.LoadAssetAsync<GameCamera>(_gameCameraConfigReference);
await _configHandle.ToUniTask();
_config = _configHandle.Result;
var cameraObject = new GameObject { name = "Camera" };
cameraObject.AddComponent<AudioListener>();
_camera = cameraObject.AddComponent<UnityEngine.Camera>();
var universalCameraData = _camera.GetUniversalAdditionalCameraData();
universalCameraData.renderPostProcessing = _config.PostProcessing;
_camera.fieldOfView = _config.FieldOfView;
_camera.nearClipPlane = _config.NearClip;
_camera.farClipPlane = _config.FarClip;
_camera.clearFlags = _config.ClearFlags;
Object.DontDestroyOnLoad(cameraObject);
return new CameraStateMachineContext.CameraLoadedData(_camera);
}
public void CreateCameraStateMachineRunner(CameraStateMachine cameraStateMachine)
{
var runner = _camera.AddComponent<CameraStateMachineRunner>();
runner.SetStateMachine(cameraStateMachine);
}
public void Dispose()
{
Addressables.Release(_configHandle);
Addressables.ReleaseInstance(_camera.gameObject);
}
}
}
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fileFormatVersion: 2
guid: 4c05e01628b742be94dfd0bbbdfb87fa
timeCreated: 1767302222
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using Code.Infrastructure.Camera.CameraStates;
using Code.Infrastructure.Input;
using Reflex.Attributes;
namespace Code.Infrastructure.Camera
{
public enum CameraMode
{
None,
Cleaner
}
public class CameraStateMachineContext
{
public class CameraLoadedData
{
public UnityEngine.Camera Camera;
public CameraLoadedData(UnityEngine.Camera camera)
{
Camera = camera;
}
}
public CameraLoadedData cameraLoadedData;
[Inject] public IInputService InputService;
}
[Generators.StateMachine(typeof(CameraStateMachineContext), typeof(CameraMode))]
public partial class CameraStateMachine
{
public UnityEngine.Camera Camera => StateMachineContext.cameraLoadedData.Camera;
public void Update() => ((BaseCameraState)CurrentBaseState).Update();
public void LateUpdate() => ((BaseCameraState)CurrentBaseState).LateUpdate();
}
}
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fileFormatVersion: 2
guid: b220b02510c34ea08257cc951d949fd7
timeCreated: 1761671720
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using UnityEngine;
namespace Code.Infrastructure.Camera
{
public class CameraStateMachineRunner : MonoBehaviour
{
private CameraStateMachine _cameraStateMachine;
public void SetStateMachine(CameraStateMachine cameraStateMachine) => _cameraStateMachine = cameraStateMachine;
private void Update() => _cameraStateMachine.Update();
private void LateUpdate() => _cameraStateMachine.LateUpdate();
}
}
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fileFormatVersion: 2
guid: fc7c5cfabb3c4d60bb283444a1c9a53b
timeCreated: 1775490818
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fileFormatVersion: 2
guid: d7399e433dff42a185f62d79b546b059
timeCreated: 1761671908
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using Code.Infrastructure.StateMachine;
namespace Code.Infrastructure.Camera.CameraStates
{
public abstract class BaseCameraState : BaseState<CameraMode, CameraStateMachineContext>
{
protected BaseCameraState(CameraStateMachineContext context) : base(context)
{
}
public abstract void Update();
public abstract void LateUpdate();
}
}
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fileFormatVersion: 2
guid: 7901175f2c0646fda8741c4c269ce54b
timeCreated: 1767127681
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using Code.Infrastructure.Generators;
namespace Code.Infrastructure.Camera.CameraStates
{
[State(typeof(CameraMode),typeof(CameraStateMachineContext), ManualInherit = true)]
public partial class NoneCameraState : BaseCameraState
{
public NoneCameraState(CameraStateMachineContext context) : base(context)
{
}
public override CameraMode MyState => CameraMode.None;
public override void Update()
{
}
public override void LateUpdate()
{
}
}
}
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fileFormatVersion: 2
guid: cb14de48ff13488c8edb4431ac34e5be
timeCreated: 1767301090
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using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering.Universal;
namespace Code.Infrastructure.Camera
{
[CreateAssetMenu(fileName = "GameCamera", menuName = "Configs/Camera/CameraConfig")]
[Config("Configs/Camera/CameraConfig")]
public class GameCamera : ScriptableObject
{
public float FieldOfView;
public float NearClip;
public float FarClip;
public bool PostProcessing;
public bool RenderShadows;
public CameraClearFlags ClearFlags;
}
}
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fileFormatVersion: 2
guid: 8bbd78d2335f4e55945f1e56ff536200
timeCreated: 1785830560