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using Code.Infrastructure.Generators;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Audio
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{
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[Config("Configs/Audio/AudioSourcePrefab")]
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[CreateAssetMenu(fileName = "AudioSourcePrefab", menuName = "Configs/Audio/AudioSourcePrefab")]
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public partial class AudioSourcePrefab : ScriptableObject
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{
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public AssetReference sourcePrefab;
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}
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}
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