Snapshots. Better actions

This commit is contained in:
ThomasCharester committed 2026-10-30 21:48:56 +03:00
1 parent 71bb4c3b5b
commit 31850e77bc
73 files changed
+31948 -80048

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@@ -58,7 +58,6 @@
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/NoneCameraState.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" />
<Compile Include="Assets/Code/Debug/StartFromBootstrap.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/MovementBattleActionData.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecisionResultCode.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs" />
@@ -84,6 +83,7 @@
<Compile Include="Assets/Code/OfficeGame/BattleMode/BattleStateSceneInstaller.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" />
<Compile Include="Assets/Code/Infrastructure/Utils/EnumUtil.cs" />
<Compile Include="Assets/Code/Infrastructure/Utils/AnimatorUtil.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/GameCamera.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/PlayerInteractor.cs" />
@@ -93,11 +93,10 @@
<Compile Include="Assets/Code/UserDefinedEnums/AppStates.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecisionResult.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourceSettings.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionData.cs" />
<Compile Include="Assets/Code/Infrastructure/Utils/ConfigUtility.cs" />
<Compile Include="Assets/Code/Infrastructure/Particles/ParticleInfo.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/WaitBattleActionData.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/ActionMappings.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/BattleActionData.cs" />
<Compile Include="Assets/Code/Infrastructure/Volume/VolumeService.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioService.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" />
@@ -106,6 +105,7 @@
<Compile Include="Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourcePrefab.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/EntitySnapshotData.cs" />
<Compile Include="Assets/Code/Infrastructure/Particles/ParticleService.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/AudioPartition.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioInfoSingleConfig.cs" />
@@ -133,7 +133,9 @@
<Compile Include="Assets/Code/UserDefinedEnums/ParticlePartition.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/AudioSourceType.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/KCCSettings.cs" />
<Compile Include="Assets/Code/Entities/EntityExtensions.cs" />
<Compile Include="Assets/Code/Infrastructure/UI/UIFactory.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionNone.cs" />
<Compile Include="Assets/Code/Infrastructure/Utils/AddressablesUtilities.cs" />
<Compile Include="Assets/Code/Infrastructure/UI/UIPanel.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/AudioGroupType.cs" />
@@ -152,12 +154,14 @@
<Compile Include="Assets/KinematicCharacterController/Core/PhysicsMover.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs" />
<Compile Include="Assets/Code/OfficeGame/Entities/InteractableEntity.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/WaitBattleActionData.cs" />
<Compile Include="Assets/Code/Infrastructure/Particles/ParticleLoader.cs" />
<Compile Include="Assets/Code/Infrastructure/SceneLoader/ScenesAssetReferences.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraFactory.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/NoneBattleActionData.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Attacks/AttackActionParameters.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" />
@@ -165,6 +169,7 @@
<Compile Include="Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioFactory.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/MovementBattleActionData.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecider.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/BaseCameraState.cs" />
<Compile Include="Assets/Code/Entities/Prefab/Companion.cs" />