Timeline UI
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@@ -25,12 +25,13 @@ namespace Code.OfficeGame.BattleMode.Actions
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_entityHitBoxes = GetComponent<EntityHitBoxes>();
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_actionParameters = actionData.Configs.SingleOrDefault(x => x.ActionType == ActionType);
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}
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public override async UniTask<BattleActionDecisionResultCode> DecideAction()
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public override async UniTask<BattleActionDecisionResult> DecideAction()
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{
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_currentFrame = 0;
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Finished = false;
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return BattleActionDecisionResultCode.Decided;
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return new() { ResultCode = BattleActionDecisionResultCode.Decided, FrameDuration = _actionParameters.TotalFrames};
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}
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public override BattleActionType ActionType => BattleActionType.Stugger;
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