Exaction timelinetion

This commit is contained in:
ThomasCharester committed 2026-11-06 19:40:08 +03:00
1 parent 921c4125b7
commit 0288afb00a
722 files changed
+144715 -152451

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@@ -23,14 +23,14 @@ namespace Code.OfficeGame.BattleMode.Timeline
public ReadOnlyReactiveProperty<int> CurrentBattleFrame => _currentBattleFrame;
private readonly BattleTimelinePanel _timelinePanel;
private List<EntityProperties> _entities;
private DisposableBag _battleSubscriptions;
private Dictionary<BattleActionType, BattleAction> _battleActions;
private Dictionary<DeciderType, BattleActionDecider> _battleActionDeciders;
private Dictionary<EntityId, BattleActionDecisionResult> _actionDecisionResults = new();
private Dictionary<EntityId, EntityProperties> _entities;
private Dictionary<EntityId, BattleActionData> _battleActionDatas = new();
private Dictionary<EntityId, BattleActionDecisionResult> _actionDecisionResults = new();
private BattleActionDecisionPanel _battleActionDecisionPanel;
private CameraStateMachine _cameraStateMachine;
@@ -52,13 +52,13 @@ namespace Code.OfficeGame.BattleMode.Timeline
battleAction.SetBattleTimeline(this);
_battleActions.Add(battleAction.ActionType, battleAction);
}
_battleActionDeciders = battleActionDeciders.ToDictionary(x => x.DeciderType);
}
public async UniTask RunBattleLoopAsync(List<EntityProperties> entities, CancellationToken ctx)
{
_entities = entities;
_entities = entities.ToDictionary(x => x.GetEntityId());
_currentBattleFrame.Value = 0;
_battleSubscriptions = new DisposableBag();
@@ -69,20 +69,11 @@ namespace Code.OfficeGame.BattleMode.Timeline
.Subscribe(_timelinePanel.OnFrameTick)
.AddTo(ref _battleSubscriptions);
// foreach (var entity in entities)
// entity.OnActionSet
// .Subscribe(action =>
// {
// action.Frame += _currentBattleFrame.Value;
// _timelinePanel.SetAction(action);
// })
// .AddTo(ref _battleSubscriptions);
await DecideActions(_entities, ctx);
await DecideActions(_entities.Keys.ToArray(), ctx);
while (!ctx.IsCancellationRequested)
{
List<EntityProperties> entitiesNeedOrders = await PlayTimelineUntilPause(ctx);
EntityId[] entitiesNeedOrders = await PlayTimelineUntilPause(ctx);
await DecideActions(entitiesNeedOrders, ctx);
}
@@ -93,12 +84,11 @@ namespace Code.OfficeGame.BattleMode.Timeline
}
}
private async UniTask<List<EntityProperties>> PlayTimelineUntilPause(CancellationToken ctx)
private async UniTask<EntityId[]> PlayTimelineUntilPause(CancellationToken ctx)
{
float accumulator = 0f;
var readyEntities = new List<EntityProperties>();
while (readyEntities.Count == 0 && !ctx.IsCancellationRequested)
while (!ctx.IsCancellationRequested)
{
await UniTask.Yield(PlayerLoopTiming.Update, ctx);
@@ -110,80 +100,86 @@ namespace Code.OfficeGame.BattleMode.Timeline
_currentBattleFrame.Value++;
SimulateSingleFrame(readyEntities, _entities);
var readyEntities = SimulateSingleFrame(_entities);
if (readyEntities.Count > 0) return readyEntities;
if (readyEntities.Length > 0) return readyEntities;
}
}
return readyEntities;
return null;
}
public async UniTask PreviewBattleLoopAsync(int frameCount,
List<EntityProperties> entities,
private async UniTask PreviewBattleLoopAsync(int frameCount,
Dictionary<EntityId, EntityProperties> entities,
CancellationToken ctx)
{
while (!ctx.IsCancellationRequested)
Dictionary<EntityId, BattleActionData> actionDataSnapshots = new();
Dictionary<EntityId, BattleActionDecisionResult> resultsSnapshots = new();
Dictionary<EntityId, EntitySnapshot> entitySnapshots = new();
foreach (var (entityId, entity) in entities)
{
Dictionary<EntityId, BattleActionData> actionDataSnapshots = new();
Dictionary<EntityId, BattleActionDecisionResult> resultsSnapshots = new();
Dictionary<EntityId, EntitySnapshot> entitySnapshots = new();
if (!_actionDecisionResults.TryGetValue(entityId, out var actionDecisionResult)
|| !_battleActionDatas.TryGetValue(entityId, out var battleActionData))
continue;
foreach (var entity in entities)
{
var entityId = entity.GetEntityId();
resultsSnapshots[entityId] = actionDecisionResult.GetSnapshot();
actionDataSnapshots[entityId] = battleActionData.GetSnapshot();
entitySnapshots[entityId] = entity.GetSnapshot();
}
if (!_actionDecisionResults.TryGetValue(entityId, out var actionDecisionResult)
|| !_battleActionDatas.TryGetValue(entityId, out var battleActionData))
continue;
resultsSnapshots[entityId] = actionDecisionResult.GetSnapshot();
actionDataSnapshots[entityId] = battleActionData.GetSnapshot();
entitySnapshots[entityId] = entity.GetSnapshot();
}
try
try
{
while (!ctx.IsCancellationRequested)
{
RestoreFromSnapshots(entities, resultsSnapshots, actionDataSnapshots, entitySnapshots);
await PlayTimelineForCertainFrames(frameCount, ctx).AttachExternalCancellation(ctx);
}
finally
}
finally
{
RestoreFromSnapshots(entities, resultsSnapshots, actionDataSnapshots, entitySnapshots);
}
}
private void RestoreFromSnapshots(Dictionary<EntityId, EntityProperties> entities,
Dictionary<EntityId, BattleActionDecisionResult> resultsSnapshots,
Dictionary<EntityId, BattleActionData> actionDataSnapshots,
Dictionary<EntityId, EntitySnapshot> entitySnapshots)
{
foreach (var (entityId, entity) in entities)
{
if (!resultsSnapshots.TryGetValue(entityId, out var actionDecisionResult)
|| !actionDataSnapshots.TryGetValue(entityId, out var battleActionData))
continue;
bool actionChanged = false;
if (!_actionDecisionResults.TryAdd(entityId, actionDecisionResult))
{
foreach (var entity in entities)
{
var entityId = entity.GetEntityId();
actionChanged = actionDecisionResult.ActionType
!= _actionDecisionResults[entityId].ActionType;
if (!resultsSnapshots.TryGetValue(entityId, out var actionDecisionResult)
|| !actionDataSnapshots.TryGetValue(entityId, out var battleActionData))
continue;
bool actionChanged = false;
if (!_actionDecisionResults.TryAdd(entityId, actionDecisionResult))
{
actionChanged = actionDecisionResult != _actionDecisionResults[entityId];
if(actionChanged)
_actionDecisionResults[entityId] = actionDecisionResult;
else
_actionDecisionResults[entityId]?.RestoreSnapshot(actionDecisionResult);
}
if (!_battleActionDatas.TryAdd(entityId, battleActionData))
{
if(actionChanged) _battleActionDatas[entityId] = battleActionData;
else _battleActionDatas[entityId]?.RestoreSnapshot(battleActionData);
}
entity.RestoreSnapshot(entitySnapshots[entityId]);
}
if (actionChanged)
_actionDecisionResults[entityId] = actionDecisionResult;
else
_actionDecisionResults[entityId]?.RestoreSnapshot(actionDecisionResult);
}
if (!_battleActionDatas.TryAdd(entityId, battleActionData))
{
if (actionChanged) _battleActionDatas[entityId] = battleActionData;
else _battleActionDatas[entityId]?.RestoreSnapshot(battleActionData);
}
entity.RestoreSnapshot(entitySnapshots[entityId]);
}
}
private async UniTask PlayTimelineForCertainFrames(int frameCount, CancellationToken ctx)
{
float accumulator = 0f;
var readyEntities = new List<EntityProperties>();
while (frameCount > 0 && !ctx.IsCancellationRequested)
{
@@ -197,14 +193,12 @@ namespace Code.OfficeGame.BattleMode.Timeline
frameCount--;
SimulateSingleFrame(readyEntities, _entities);
var readyEntities = SimulateSingleFrame(_entities);
if (readyEntities.Count > 0)
if (readyEntities.Length > 0)
{
foreach (var entity in readyEntities)
foreach (var entityID in readyEntities)
{
var entityID = entity.GetEntityId();
_battleActionDatas.Remove(entityID);
_actionDecisionResults.Remove(entityID);
@@ -214,44 +208,42 @@ namespace Code.OfficeGame.BattleMode.Timeline
}
}
private void SimulateSingleFrame(List<EntityProperties> outReadyEntities, List<EntityProperties> inEntities)
private EntityId[] SimulateSingleFrame(Dictionary<EntityId, EntityProperties> inEntities)
{
foreach (var entity in inEntities)
{
var entityId = entity.GetEntityId();
var entityId = entity.Key;
if (!_actionDecisionResults.TryGetValue(entityId, out var actionDecisionResult)
|| !_battleActionDatas.TryGetValue(entityId, out var battleActionData))
continue;
var finished = _battleActions[actionDecisionResult.ActionType]
_battleActions[actionDecisionResult.ActionType]
.Tick(
TickDelta,
entity,
entity.Value,
actionDecisionResult,
battleActionData);
entity.animator.Update(TickDelta);
if (finished)
{
outReadyEntities.Add(entity);
}
entity.Value.animator.Update(TickDelta);
}
Physics.Simulate(TickDelta);
Physics.SyncTransforms();
var readyEntities = _battleActionDatas
.Where(x => x.Value.Finished)
.Select(x => x.Key)
.ToArray();
return readyEntities;
}
private async UniTask DecideActions(List<EntityProperties> entities, CancellationToken ctx)
private async UniTask DecideActions(EntityId[] entities, CancellationToken ctx)
{
foreach (var entity in entities)
foreach (var entityId in entities)
{
Debug.Log($"Deciding action for {entity.name}");
var entityId = entity.GetEntityId();
var (decisionResult, battleActionData) = await DecideAction(ctx, entity);
var (decisionResult, battleActionData) = await DecideAction(ctx, _entities[entityId]);
_actionDecisionResults[entityId] = decisionResult;
_battleActionDatas[entityId] = battleActionData;
@@ -278,7 +270,10 @@ namespace Code.OfficeGame.BattleMode.Timeline
entityActionDataSnapshot = battleActionData.GetSnapshot();
if (_actionDecisionResults.TryGetValue(entityId, out var actionDecisionResult))
{
entityResultSnapshot = actionDecisionResult.GetSnapshot();
_timelinePanel.SetPreviousActionText(entityResultSnapshot.ActionType.ToString());
}
while (decidedActionType == BattleActionType.None || ctx.IsCancellationRequested)
{
@@ -294,7 +289,7 @@ namespace Code.OfficeGame.BattleMode.Timeline
var deciderType = _battleActions[decidedActionType].DeciderType;
_battleActionDeciders[deciderType].MountDecider();
_battleActionDeciders[deciderType].MountDecider(entity);
CancellationTokenSource previewCancellationToken = new();
@@ -330,7 +325,6 @@ namespace Code.OfficeGame.BattleMode.Timeline
break;
}
else break;
}
_battleActionDeciders[deciderType].UnmountDecider();
@@ -351,13 +345,12 @@ namespace Code.OfficeGame.BattleMode.Timeline
public void ForceDecideAction(
EntityId entityId,
BattleActionData forcedBattleActionData,
BattleActionData forcedBattleActionData,
BattleActionDecisionResult forcedBattleActionDataResult)
{
_battleActionDatas[entityId] = forcedBattleActionData;
_actionDecisionResults[entityId] = forcedBattleActionDataResult;
Debug.Log($"Задано действие {forcedBattleActionDataResult.ActionType} для {entityId}");
}
}