Files
CourierOld/Game/CourierOld/Assets/Code/Configs/AudioTestClipsConfig.cs
T
2025-11-27 21:30:00 +03:00

11 lines
299 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/AudioTestClips", fileName = "AudioTestClipsConfig")]
public class AudioTestClipsConfig : ScriptableObject
{
public AssetReference[] audioTestClips;
}
}