14 lines
450 B
C#
14 lines
450 B
C#
using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/SoundtrackList", fileName = "SoundtrackListConfig")]
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public class SoundtrackListConfig : ScriptableObject
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{
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public AssetReference[] peacefulSoundtrack;
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public AssetReference[] actionSoundtrack;
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public AssetReference[] deathSoundtrack;
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public AssetReference[] menuSoundtrack;
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}
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} |