14 lines
353 B
C#
14 lines
353 B
C#
using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Player", fileName = "PlayerConfig")]
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public class PlayerConfig : ScriptableObject
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{
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public int maxHealth;
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public AssetReference characterPrefab;
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public AssetReference armsMeshPrefab;
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}
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} |