Files
CourierOld/Game/CourierOld/Assets/Code/Configs/PlayerConfig.cs
T
2025-11-21 20:27:11 +03:00

14 lines
353 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Player", fileName = "PlayerConfig")]
public class PlayerConfig : ScriptableObject
{
public int maxHealth;
public AssetReference characterPrefab;
public AssetReference armsMeshPrefab;
}
}