11 lines
291 B
C#
11 lines
291 B
C#
using UnityEngine;
|
|
using UnityEngine.AddressableAssets;
|
|
|
|
namespace Code.Generator
|
|
{
|
|
[CreateAssetMenu(menuName = "Config/GeneratorConfig", fileName = "GeneratorConfig")]
|
|
public class GeneratorConfig : ScriptableObject
|
|
{
|
|
public AssetReference[] roomAssetReferences;
|
|
}
|
|
} |