Files
CourierOld/Game/CourierOld/Assets/Code/Generator/GeneratorConfig.cs
T

11 lines
291 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Generator
{
[CreateAssetMenu(menuName = "Config/GeneratorConfig", fileName = "GeneratorConfig")]
public class GeneratorConfig : ScriptableObject
{
public AssetReference[] roomAssetReferences;
}
}