Files
CourierOld/Game/CourierOld/Assets/Code/Gameplay/Door/DamnDoor.cs
T

16 lines
363 B
C#

using UnityEngine;
namespace Code.Gameplay.Door
{
public class DamnDoor : MonoBehaviour
{
[SerializeField] Rigidbody rigidbody;
[SerializeField] private Transform petlya;
public Transform Petlya => petlya;
public void SetPhysics(bool active)
{
rigidbody.isKinematic = active;
}
}
}