Files
CourierOld/Game/CourierOld/Assets/Code/StaticData/StaticDataService.cs
T
ThomasCharester 2b656412d5 Фикс звуков, только аккуратно
Звуки от 0.01 до 1 ставим, иначе +уши
2025-12-03 14:04:08 +03:00

95 lines
5.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Code.Audio;
using Code.Configs;
using Code.Constants;
using Code.Gameplay.Camera;
using Code.Generator;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.StaticData
{
public class StaticDataService : IStaticDataService
{
public AppConfig AppConfig { get; private set; }
public InputConfig InputConfig { get; private set; }
public CameraConfig CameraConfig { get; private set; }
public CharacterConfig CharacterConfig { get; private set; }
public PlayerConfig PlayerConfig { get; private set; }
public UIConfig UIConfig { get; private set; }
public AudioMixerConfig AudioMixerConfig { get; private set; }
public SoundtrackListConfig SoundtrackListConfig { get; private set; }
public SFXListConfig SFXListConfig { get; private set; }
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
public AudioTestClipsConfig AudioTestClipsConfig { get; private set; }
public CourierSoundListConfig CourierSoundListConfig { get; private set; }
public DefaultAudioSettingsConfig DefaultAudioSettingsConfig { get; private set; }
public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
public CockroachConfig CockroachConfig { get; private set; }
public FogConfig FogConfig { get; private set; }
public OrderServiceConfig OrderServiceConfig { get; private set; }
public OrderBoxConfig OrderBoxConfig { get; private set; }
public GeneratorConfig GeneratorConfig { get; private set; }
public Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; private set; } = new();
public Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; private set; } = new();
public void Load()
{
InputConfig = Resources.Load<InputConfig>(string.Format(StringPaths.ConfigSingle, "App", "InputConfig"));
AppConfig = Resources.Load<AppConfig>(string.Format(StringPaths.ConfigSingle, "App", "AppConfig"));
CharacterConfig = Resources.Load<CharacterConfig>(string.Format(StringPaths.ConfigSingle, "App", "CharacterConfig"));
UIConfig = Resources.Load<UIConfig>(string.Format(StringPaths.ConfigSingle, "App", "UIConfig"));
PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
OrderServiceConfig = Resources.Load<OrderServiceConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderServiceConfig"));
OrderBoxConfig = Resources.Load<OrderBoxConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderBoxConfig"));
GeneratorConfig = Resources.Load<GeneratorConfig>(string.Format(StringPaths.ConfigSingle, "App", "GeneratorConfig"));
CameraConfig = Resources.Load<CameraConfig>(string.Format(StringPaths.ConfigSingle, "Camera", "CameraConfig"));
CameraSettingsConfigs = Resources
.LoadAll<CameraSettingsConfig>(string.Format(StringPaths.ConfigMultiple, "Camera"))
.ToDictionary(x => x.cameraMode);
LoadAudioConfigs();
LoadEnemiesConfigs();
}
private void LoadAudioConfigs()
{
AudioMixerConfig = Resources.Load<AudioMixerConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioMixerConfig"));
DefaultAudioSettingsConfig = Resources.Load<DefaultAudioSettingsConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DefaultAudioSettingsConfig"));
SoundtrackListConfig = Resources.Load<SoundtrackListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SoundtrackListConfig"));
AudioTestClipsConfig = Resources.Load<AudioTestClipsConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioTestClipsConfig"));
SFXListConfig = Resources.Load<SFXListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SFXListConfig"));
CourierSoundListConfig = Resources.Load<CourierSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "CourierSoundListConfig"));
DispatcherSoundListConfig = Resources.Load<DispatcherSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DispatcherSoundListConfig"));
EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
AudioSourceSettingsConfigs = Resources
.LoadAll<AudioSourceSettingsConfig>(string.Format(StringPaths.ConfigMultiple, "Audio"))
.ToDictionary(x => x.sourceType);
}
private void LoadEnemiesConfigs()
{
DrunkenGrandpaConfig = Resources.Load<DrunkenGrandpaConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "DrunkenGrandpaConfig"));
CockroachConfig = Resources.Load<CockroachConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "CockroachConfig"));
FogConfig = Resources.Load<FogConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "FogConfig"));
}
public async Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour
{
return (await Addressables.InstantiateAsync(assetReference).ToUniTask()).GetComponent<T>();
}
}
}