18 lines
438 B
C#
18 lines
438 B
C#
using Reflex.Attributes;
|
|
using UnityEngine;
|
|
|
|
namespace Code.Gameplay.Orders.Order
|
|
{
|
|
public class OrderGiveTrigger : MonoBehaviour
|
|
{
|
|
[Inject] private IOrderService _orderService;
|
|
private bool _playerEntered;
|
|
private void OnTriggerEnter(Collider other)
|
|
{
|
|
if (_playerEntered ) return;
|
|
|
|
_playerEntered = true;
|
|
_orderService.OrderGive();
|
|
}
|
|
}
|
|
} |