21 lines
591 B
C#
21 lines
591 B
C#
using Reflex.Attributes;
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using UnityEngine;
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namespace Code.Gameplay.Orders.Order
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{
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public class OrderGiveTrigger : MonoBehaviour
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{
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[Inject] private IOrderService _orderService;
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[SerializeField] private Door.Door door;
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private bool _playerEntered;
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private void OnTriggerEnter(Collider other)
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{
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if (_playerEntered || _orderService.OrderState == OrderState.Recieved) return;
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door.TranslationMode(false);
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_playerEntered = true;
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_orderService.OrderGive();
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}
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}
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} |