Files
CourierOld/Game/CourierOld/Assets/Code/Configs/PlayerConfig.cs
T
2025-10-29 16:01:46 +03:00

10 lines
214 B
C#

using UnityEngine;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Player", fileName = "PlayerConfig")]
public class PlayerConfig : ScriptableObject
{
public int maxHealth;
}
}