21 lines
627 B
C#
21 lines
627 B
C#
using UnityEngine;
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namespace Code.Gameplay.Camera.CameraStates
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{
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public class NoneState : BaseCameraState, ICameraState
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{
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public NoneState(CameraStateMachineContext context) : base(context) { }
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protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
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{
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}
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public CameraMode GetCameraMode() => CameraMode.None;
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protected override void HandleRotationInput(float deltaTime, Vector3 rotationInput,
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out Quaternion targetRotation)
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{
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targetRotation = Quaternion.identity;
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}
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}
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} |