Files
CourierOld/Game/CourierOld/Assets/Code/Configs/CourierSoundListConfig.cs
T

11 lines
313 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/CourierSoundListConfig", fileName = "CourierSoundListConfig")]
public class CourierSoundListConfig : ScriptableObject
{
public AssetReference[] courierSounds;
}
}