26 lines
830 B
C#
26 lines
830 B
C#
using Code.Scenes;
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using Code.Scenes.SceneEnvironments;
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using Reflex.Core;
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using UnityEngine;
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namespace Code.App.SceneInstallers
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{
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public class GameplaySceneInstaller : MonoBehaviour, IInstaller
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{
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[SerializeField] private GameplaySceneEnvironment _gameplaySceneEnvironment;
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public void InstallBindings(ContainerBuilder containerBuilder)
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{
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containerBuilder.AddScoped(typeof(GameplaySceneEnvironment), typeof(CurrentSceneEnvironment));
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containerBuilder.OnContainerBuilt += Initialize;
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}
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private void Initialize(Container container)
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{
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GameplaySceneEnvironment env = (GameplaySceneEnvironment)container.Resolve<CurrentSceneEnvironment>();
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env.TransitVariables(_gameplaySceneEnvironment);
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}
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}
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} |