Files
CourierOld/Game/CourierOld/Assets/Code/Configs/EnemiesSoundListConfig.cs
T

11 lines
300 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/EnemiesSoundList", fileName = "EnemiesSoundListConfig")]
public class EnemiesSoundListConfig : ScriptableObject
{
public AssetReference[] enemies;
}
}