11 lines
300 B
C#
11 lines
300 B
C#
using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/EnemiesSoundList", fileName = "EnemiesSoundListConfig")]
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public class EnemiesSoundListConfig : ScriptableObject
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{
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public AssetReference[] enemies;
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}
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} |