Files
CourierOld/Game/CourierOld/Assets/Code/Configs/AudioMixerConfig.cs
T
2025-11-13 23:13:41 +03:00

13 lines
351 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/Mixer", fileName = "AudioMixerConfig")]
public class AudioMixerConfig : ScriptableObject
{
public AudioMixer audioMixerAsset;
public AssetReference audioSourcePrefab;
}
}