19 lines
500 B
C#
19 lines
500 B
C#
using Code.Gameplay.Orders.Order;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Code.Scenes.SceneEnvironments
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{
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[System.Serializable]
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public class GameplaySceneEnvironment : CurrentSceneEnvironment
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{
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public Transform playerSpawnPoint;
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public OrderDispenser debugTube;
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public void TransitVariables(GameplaySceneEnvironment env)
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{
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playerSpawnPoint = env.playerSpawnPoint;
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debugTube = env.debugTube;
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}
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}
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} |