15 lines
426 B
C#
15 lines
426 B
C#
using System.Collections.Generic;
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using Code.Configs;
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using Code.Input;
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using Reflex.Attributes;
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namespace Code.Gameplay.Camera
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{
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public class CameraStateMachineContext
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{
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[Inject] public UnityEngine.Camera Camera;
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[Inject] public CameraConfig Config;
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[Inject] public IInputService InputService;
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[Inject] public Dictionary<CameraMode,CameraSettingsConfig> CameraSettingsConfigs;
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}
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} |