16 lines
367 B
C#
16 lines
367 B
C#
using UnityEngine;
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namespace Code.Gameplay.Door
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{
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public class MainMenuDoor : MonoBehaviour
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{
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[SerializeField] Rigidbody rigidbody;
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[SerializeField] private Transform petlya;
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public Transform Petlya => petlya;
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public void SetPhysics(bool active)
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{
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rigidbody.isKinematic = active;
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}
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}
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} |