Files
CourierOld/Game/CourierOld/Assets/Code/Configs/MusicPlayerConfig.cs
T

10 lines
244 B
C#

using UnityEngine;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/MusicPlayer", fileName = "MusicPlayerConfig")]
public class MusicPlayerConfig : ScriptableObject
{
public float threshold = 0.5f;
}
}