Files
CourierOld/Game/CourierOld/Assets/Code/Gameplay/Enemies/EnemyAudio.cs
T

34 lines
1.0 KiB
C#

using Code.Audio;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Gameplay.Enemies
{
public class EnemyAudio : MonoBehaviour
{
private IAudioService _audioService;
private IAudioFactory _audioFactory;
[SerializeField] private AudioSource _audioSource;
[SerializeField] private EnemiesSounds stepId;
[Inject]
private void Construct(IAudioService audioService, IAudioFactory audioFactory)
{
_audioService = audioService;
_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
_audioSource.transform.position = transform.position;
_audioSource.spatialBlend = 1f;
_audioFactory = audioFactory;
}
public void PlayStep()
{
_audioSource.transform.position = transform.position;
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
}
private void OnDestroy()
{
_audioService.ReleaseSourceOfGroup(_audioSource);
}
}
}