Files
CourierOld/Game/CourierOld/Assets/Code/Gameplay/Camera/CameraStateMachine.cs
T

28 lines
1.1 KiB
C#

using Code.Configs;
using Code.Gameplay.Camera.CameraStates;
using Code.StateMachine;
namespace Code.Gameplay.Camera
{
public class CameraStateMachine : AbstractStateMachine<CameraMode, CameraStateMachineContext>
{
// Текущий режим работы камеры
public override void Initialize()
{
States.Add(CameraMode.None, new NoneState(StateMachineContext));
States.Add(CameraMode.Static, new StaticState(StateMachineContext));
States.Add(CameraMode.MainMenu, new MainMenuState(StateMachineContext));
States.Add(CameraMode.FirstPerson, new FirstPersonState(StateMachineContext));
States.Add(CameraMode.ThirdPerson, new ThirdPersonState(StateMachineContext));
CurrentBaseState = States[CameraMode.None];
}
public UnityEngine.Camera Camera => StateMachineContext.Camera;
protected override bool CheckTransitionAllowed(CameraMode nextState) => true;
protected override void ResetAllowedTransitions()
{ }
}
}