29 lines
921 B
C#
29 lines
921 B
C#
using Code.Gameplay.Door;
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using Code.UI.Panels.Etc;
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using UnityEngine;
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using UnityEngine.Experimental.GlobalIllumination;
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using UnityEngine.Serialization;
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namespace Code.Scenes.SceneEnvironments
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{
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[System.Serializable]
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public class MainMenuEnvironment : CurrentSceneEnvironment
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{
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public Transform cameraPosition;
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public MainMenuUIVariables uiVariables;
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public MainMenuButton startButton;
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public MainMenuButton settingButton;
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public MainMenuButton exitButton;
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public Canvas menuButtonsCanvas;
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public void TransitVariables(MainMenuEnvironment env)
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{
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cameraPosition = env.cameraPosition;
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uiVariables = env.uiVariables;
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startButton = env.startButton;
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settingButton = env.settingButton;
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exitButton = env.exitButton;
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menuButtonsCanvas = env.menuButtonsCanvas;
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}
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}
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} |