Files
CourierOld/Game/CourierOld/Assets/Code/Scenes/SceneEnvironments/MainMenuEnvironment.cs
T

29 lines
921 B
C#

using Code.Gameplay.Door;
using Code.UI.Panels.Etc;
using UnityEngine;
using UnityEngine.Experimental.GlobalIllumination;
using UnityEngine.Serialization;
namespace Code.Scenes.SceneEnvironments
{
[System.Serializable]
public class MainMenuEnvironment : CurrentSceneEnvironment
{
public Transform cameraPosition;
public MainMenuUIVariables uiVariables;
public MainMenuButton startButton;
public MainMenuButton settingButton;
public MainMenuButton exitButton;
public Canvas menuButtonsCanvas;
public void TransitVariables(MainMenuEnvironment env)
{
cameraPosition = env.cameraPosition;
uiVariables = env.uiVariables;
startButton = env.startButton;
settingButton = env.settingButton;
exitButton = env.exitButton;
menuButtonsCanvas = env.menuButtonsCanvas;
}
}
}