Files
CourierOld/Game/CourierOld/Assets/Code/Gameplay/Camera/CameraStates/StaticState.cs
T

30 lines
942 B
C#

using UnityEngine;
namespace Code.Gameplay.Camera.CameraStates
{
public class StaticState : BaseCameraState, ICameraState
{
public Transform LookTarget;
public StaticState(CameraStateMachineContext context) : base(context) { }
public override void EnterState()
{
Debug.Log("Static State Enter");
base.EnterState();
}
protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
{
Camera.transform.position = FollowTransform.position;
}
public CameraMode GetCameraMode() => CameraMode.Static;
protected override void HandleRotationInput(float deltaTime, Vector3 rotationInput,
out Quaternion targetRotation)
{
if(LookTarget) Camera.transform.LookAt(LookTarget);
targetRotation = Camera.transform.rotation;
}
}
}