Files
CourierOld/Game/CourierOld/Assets/Code/Gameplay/Enemies/FogEnemy.cs
T
2025-11-17 14:45:51 +03:00

42 lines
1.2 KiB
C#

using UnityEngine;
namespace Code.Gameplay.Enemies
{
public class FogEnemy : BaseEnemy
{
protected override void Awake()
{
base.Awake();
if (agent == null) return;
agent.enabled = false;
Destroy(agent);
}
protected override void HandleMovement()
{
if (!Player) return;
var direction = (Player.transform.position - transform.position).normalized;
transform.position += direction * (speed * Time.deltaTime);
}
protected override void HandleAttack()
{
if (!Player || PlayerHealth == null) return;
var distance = Vector3.Distance(transform.position, Player.transform.position);
if (!(distance < attackRange)) return;
PlayerHealth.GetDamage(PlayerHealth.MaxHealthPoints);
base.ApplyEffectsToPlayer();
}
private void OnDrawGizmosSelected()
{
Gizmos.color = new Color(0.3f, 0.3f, 0.8f, 0.4f);
Gizmos.DrawSphere(transform.position, attackRange);
}
}
}