using UnityEngine; using UnityEngine.Serialization; namespace Code.Scenes.SceneEnvironments { [System.Serializable] public class GameplaySceneEnvironment : CurrentSceneEnvironment { [FormerlySerializedAs("sfxTarget")] public Transform debugSfxTarget; public void TransitVariables(GameplaySceneEnvironment env) { debugSfxTarget = env.debugSfxTarget; } } }