using Code.Gameplay.Orders.Order; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Serialization; namespace Code.Scenes.SceneEnvironments { [System.Serializable] public class GameplaySceneEnvironment : CurrentSceneEnvironment { public Transform playerSpawnPoint; public Volume volume; public void TransitVariables(GameplaySceneEnvironment env) { playerSpawnPoint = env.playerSpawnPoint; volume = env.volume; } } }