using TMPro; using UnityEngine; using UnityEngine.UI; namespace Code.UI.Panels { public class LoadingScreen : UIElement { [SerializeField] private Image background; [SerializeField] private Image loadingImage; [SerializeField] private Image courierAnim; // [SerializeField] private TMP_Text loadingTitle; // [SerializeField] private TMP_Text vyapWatermark; public override void Hide() { Shown = false; background.enabled = false; loadingImage.enabled = false; courierAnim.enabled = false; // loadingTitle.enabled = false; // vyapWatermark.enabled = false; } public override void Show() { Shown = true; background.enabled = true; loadingImage.enabled = true; courierAnim.enabled = true; // loadingTitle.enabled = true; // vyapWatermark.enabled = true; } } }